Descriptor
Simulation | 9 |
Systems Approach | 9 |
Models | 5 |
Problem Solving | 3 |
Decision Making | 2 |
Educational Games | 2 |
Educational Research | 2 |
Educational Technology | 2 |
Instructional Development | 2 |
Mathematical Models | 2 |
Needs Assessment | 2 |
More ▼ |
Source
Classroom Computer News | 1 |
Educational Technology | 1 |
Journal of Experiential… | 1 |
Simulation & Gaming | 1 |
Simulation/Games for Learning | 1 |
Author
Andrews, Dee H. | 1 |
Bradsher-Frederick, Howard R. | 1 |
Crookall, David | 1 |
Gaynor, Alan K. | 1 |
Masland, Andrew T. | 1 |
Platt, William A. | 1 |
Roberts, Nancy | 1 |
Silvern, Leonard C. | 1 |
Thatcher, Donald C. | 1 |
Publication Type
Opinion Papers | 9 |
Journal Articles | 5 |
Information Analyses | 3 |
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Guides - Non-Classroom | 1 |
Historical Materials | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Researchers | 1 |
Location
Connecticut | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Crookall, David; And Others – Simulation/Games for Learning, 1987
Redefines some of the central concepts related to simulation in relation to two perspectives, i.e., representation and reality. Highlights include discussions of systems, models, rules, simulators, simulation, role play, and games. Error consequence and the nature of rules and strategy are discussed to draw distinctions between various concepts.…
Descriptors: Game Theory, Simulation, Systems Approach
Silvern, Leonard C. – Educational Technology, 1980
The development of anasynthesis--the process of analysis, synthesis, modeling, and simulation--as applied to decision making and problem solving in education and training is explored, and its future with regard to education is discussed. (RAO)
Descriptors: Decision Making, Educational Technology, Futures (of Society), Models

Platt, William A.; Andrews, Dee H. – 1984
This chapter considers the history of instructional development (ID) in the military, with particular emphasis on the U.S. Navy. The ID process used at the Navy's Instructional Program Development Centers is presented, including the process for simulator development. An in-depth analysis of the problems encountered with educational technology…
Descriptors: Educational Technology, Instructional Development, Military Training, Models

Thatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
Roberts, Nancy – Classroom Computer News, 1983
Explains the three main concepts of the system dynamics approach to model building (dynamics, feedback, and systems) and the basic steps to problem solving by simulation applicable to all educational levels. Some DYNAMO commands are briefly described. (EAO)
Descriptors: Computer Assisted Instruction, Education, Feedback, Instructional Materials
Gaynor, Alan K. – 1981
Despite substantial efforts to stimulate innovation in the public schools, little long-term change has been noted by observers. No firm data have been obtained to describe the innovative behavior of school systems longitudinally. The extensive literature has reinforced a permutational view of educational change as dependent on the given…
Descriptors: Change Agents, Educational Change, Educational Innovation, Educational Research
Bradsher-Frederick, Howard R. – Journal of Experiential Learning and Simulation, 1981
Argues that gaming-simulation is an appropriate vehicle for conveying research knowledge to policymakers. The appropriateness of scientific inquiry as a means for dealing with problems of a systemic nature is discussed, and questions concerning the conveyance of research knowledge in a useful format are addressed. Thirty references are cited.…
Descriptors: Communication (Thought Transfer), Cybernetics, Information Dissemination, Information Utilization
Masland, Andrew T. – 1982
The importance of myth and ritual in understanding the use of computer simulators in higher education is considered. Myths are commonly held beliefs that maintain social solidarity and reduce ambiguity; rituals serve a similar function, but they involve actions in addition to words. Examples of common myths and rituals are used to illustrate the…
Descriptors: Attitudes, College Administration, College Planning, Computer Oriented Programs

1996
This document contains four papers presented at a symposium moderated by Valeria Stokes at the 1996 conference of the Academy of Human Resource Development. "Management Development Simulations: Effective or Not?" (Jill R. Hough) reviews the differences between simulations and educational games and presents a simulation classification…
Descriptors: Adult Education, Data Collection, Educational Games, Educational Quality