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Kirchner, Nina; van Dongen, Eef; Gowan, Evan J.; Pattyn, Frank; Noormets, Riko; Jakobsson, Martin; Ingólfsson, Ólafur – Journal of Geoscience Education, 2018
GRANTISM (GReenland and ANTarctic Ice Sheet Model) is an educational Excel™ model introduced by Pattyn (2006). Here, GRANTISM is amended to simulate the Svalbard-Barents-Sea Ice Sheet during the Last Glacial Maximum, an analogue for the contemporary West Antarctic Ice Sheet. A new name, "GRANTSISM," is suggested; the added S represents…
Descriptors: Introductory Courses, Earth Science, Science Instruction, College Students
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Pløhn, Trygve; Louchart, Sandy; Aalberg, Trond – Electronic Journal of e-Learning, 2015
Pervasive gaming is a reality-based gaming genre originating from alternative theatrical forms in which the performance becomes a part of the players' everyday life. In recent years much research has been done on pervasive gaming and its potential applications towards specific domains. Pervasive games have been effective with regards to…
Descriptors: Story Telling, Foreign Countries, Video Games, Computer Software
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Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Procter-Legg, Emma; Cacchione, Annamaria; Petersen, Sobah Abbas – International Association for Development of the Information Society, 2012
This paper presents language learners as social networkers and describes and discusses the types of users that can be identified by analysing the content created by them using a situated mobile language learning app, LingoBee, based on the idea of crowd sourcing. Borrowing ideas from other studies conducted on social network users, we can identify…
Descriptors: Foreign Countries, Social Networks, Electronic Publishing, Collaborative Writing
Housand, Angela – Understanding Our Gifted, 2009
The environment has a profound effect on the ability of students to regulate their behavior or disposition and effectively engage in the learning processes. Active engagement is important because it increases performance. Certain types of environmental structures actually increase students' ability to be agents of their own learning. These…
Descriptors: Self Efficacy, Learning Strategies, Goal Orientation, Learning Motivation
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Dobson, Stephen – Assessment & Evaluation in Higher Education, 2006
Assessing students through their Microsoft PowerPoint presentations might be thought to be impossible, a waste of time or a fascination with new technology which will pass sooner or later. However, to make a judgement on such assertions requires examining the strengths and weaknesses of such a form of assessment. Examples within an academic…
Descriptors: Inferences, Computer Software, Student Evaluation, Evaluation Methods
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Fuglestad, Anne Berit – Journal of Computers in Mathematics and Science Teaching, 2009
Computers and calculators are in general widely used in Norwegian schools, but with limited use in specific school subjects, as particularly in mathematics teaching. Various reports from surveys and research projects indicate that teachers' competence with ICT is a crucial point, and that teachers' lack of knowledge of how to utilise software for…
Descriptors: Mathematics Education, Research Methodology, Mathematics Instruction, Knowledge Base for Teaching
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Sanne, Signe Marie – CALICO Journal, 1993
Results of a two-year project (L'Italiano interattivo) conducted in collaboration with the Norwegian Computing Centre for the Humanities to produce learner-directed Italian courseware are reported. The SuperCard-developed program allows students to work with video, exercises, grammar, dictionary, or transcripts. (Author/LB)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Foreign Countries
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Ryssevik, Jostein – Government Publications Review, 1991
Discussion of microcomputer-based social science laboratories highlights a program for data analysis that was developed by the Norwegian Social Science Data Services (NSD) primarily for use in high schools. Four teaching packages are described that include data material and workbooks, and future packages under development are described. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Data Analysis, Foreign Countries
Gjengedal, Arne – 2000
This paper describes a project that was an arena for learning through three years (six semesters) of engineering education in computer technology. Project work accounted for approximately 20% of student work in five semesters, and 50% in the last semester. There were three categories of projects. The first type, in the first semester, had as its…
Descriptors: Computer Software, Cooperation, Engineering Education, Foreign Countries
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Wasson, Barbara – Educational Technology & Society, 2007
In the Norwegian DoCTA and DoCTA NSS projects, we aimed to bring a theoretical perspective to the design of ICT-mediated learning environments that support the sociocultural aspects of human interaction and to evaluate their use. By taking a sociocultural perspective on learning activity focussing on the interpersonal social interaction in…
Descriptors: Sociocultural Patterns, Interpersonal Relationship, Interaction, Educational Technology
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Postholm, May Britt; Pettersson, Tove; Gudmundsdottir, Sigrun; Flem, Annlaug – Mind, Culture, and Activity, 2004
Information and Communication Technology (ICT) can be integrated in the classroom processes in different ways. This study reveals ICT, as a mediating artefact in project work can contribute to the learning processes in the classroom. When ICT is used as an artefact to make a film, planning and decision making becomes natural and necessary…
Descriptors: Constructivism (Learning), Learning Processes, Students, Information Technology
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Hadjerrouit, Said – Journal of Information Technology Education, 2005
In contrast to software engineering, which relies on relatively well established development approaches, there is a lack of a proven methodology that guides Web engineers in building reliable and effective Web-based systems. Currently, Web engineering lacks process models, architectures, suitable techniques and methods, quality assurance, and a…
Descriptors: Constructivism (Learning), Active Learning, Internet, Educational Principles