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Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Ching, W.-K.; Lee, M. S. – International Journal of Mathematical Education in Science & Technology, 2005
This short note introduces an interesting random walk on a circular path with cards of numbers. By using high school probability theory, it is proved that under some assumptions on the number of cards, the probability that a walker will return to a fixed position will tend to one as the length of the circular path tends to infinity.
Descriptors: Probability, Mathematical Concepts, High Schools, Mathematics Education
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades