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Justin Connolly; Pamela Hussey; Regina Connolly – Interactive Technology and Smart Education, 2014
Purpose: This paper aims to highlight the need to examine the factors that influence adolescents' resistance to report their cyberbullying experiences to adults. Design/methodology/approach: It outlines key factors that need to be considered when defining, operationalizing and examining adolescent cyberbullying as well as providing an examination…
Descriptors: Bullying, Computer Mediated Communication, Adolescents, Resistance (Psychology)
Pohl, Alexander; Gehlen-Baum, Vera; Bry, Francois – Interactive Technology and Smart Education, 2011
Purpose: This paper seeks to report on the conception of a novel digital backchannel, Backstage, dedicated to large classes, aiming at empowering not only the audience but also the speaker, at promoting the awareness of both audience and speaker, and at promoting an active participation of students in the lecture. In learning settings with a large…
Descriptors: Feedback (Response), Computer Mediated Communication, Student Participation, Audiences
Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
Elsayed, Adel; Hartley, Roger – Interactive Technology and Smart Education, 2005
Learning can be viewed as a communication process that puts the learner in contact with concepts created by others. A result of communication is that an act of interpretation starts, which invokes a process of conceptualization. According to Mayes, successful conceptualization will need the support of learning activities. Hence, machine mediated…
Descriptors: Cognitive Processes, Teaching Methods, Computer Mediated Communication, Electronic Learning
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Voigt, Christian; Swatman, Paula M. C. – Interactive Technology and Smart Education, 2006
This article presents the first stage of a design-based research project to introduce case-based learning using existing interactive technologies in a major Australian university. The paper initially outlines the relationship between case-based learning, student interaction and the study of interactions--and includes a review of research into…
Descriptors: Computer Assisted Instruction, Interaction, Online Systems, Computer Mediated Communication