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Choi, Ping Man Samuel; Lam, Sze Sing – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to outline a hierarchical model for developing essential e-textbook functionality and to offer important insight for e-textbook designers. Design/methodology/approach: Guided by the SAMR model, five hierarchical functional layers are proposed in the development process for e-textbook to enable more effective…
Descriptors: Textbooks, Electronic Publishing, Design, Educational Technology
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Justin Connolly; Pamela Hussey; Regina Connolly – Interactive Technology and Smart Education, 2014
Purpose: This paper aims to highlight the need to examine the factors that influence adolescents' resistance to report their cyberbullying experiences to adults. Design/methodology/approach: It outlines key factors that need to be considered when defining, operationalizing and examining adolescent cyberbullying as well as providing an examination…
Descriptors: Bullying, Computer Mediated Communication, Adolescents, Resistance (Psychology)
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Millan, Nandy; Bromage, Adrian – Interactive Technology and Smart Education, 2011
Purpose: The paper comprises an extended discussion of the possibilities that Web 2.0 applications offer to doctoral researchers, and where such applications fit in the early twenty-first century in the research environment. It explores the main issues associated with their use by doctoral researchers, and how these factors have influenced the…
Descriptors: Foreign Countries, Internet, Electronic Publishing, Social Networks
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Mertens, Robert; Ketterl, Markus; Vornberger, Oliver – Interactive Technology and Smart Education, 2007
Lecture recordings can be a powerful addition to traditional lectures and they can even serve as a main content source in a number of didactic scenarios. If users can quickly locate relevant passages in a recording, the recording combines the ease of search that comes with electronic text based media with the authenticity and wealth of information…
Descriptors: Internet, Lecture Method, Hypermedia, Audio Equipment
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Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
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Kabir, Md. H.; Shoja, Gholamali C.; Manning, Eric G. – Interactive Technology and Smart Education, 2006
Streaming audio/video contents over the Internet requires large network bandwidth and timely delivery of media data. A streaming session is generally long and also needs a large I/O bandwidth at the streaming server. A streaming server, however, has limited network and I/O bandwidth. For this reason, a streaming server alone cannot scale a…
Descriptors: Computer System Design, Intellectual Property, Internet, Simulation
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Moussiades, Lefteris; Iliopolou, Anthi – Interactive Technology and Smart Education, 2006
The evolution of Internet Technology has influenced the basis of education by introducing new methodologies in to teaching and giving a new dimension to distance learning. On the other hand, there is an emerging need on the users part to define some standards that will be used for judging the quality and effectiveness of the educational Websites.…
Descriptors: Electronic Learning, Distance Education, Evaluation Criteria, Computer Software
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Elsayed, Adel; Hartley, Roger – Interactive Technology and Smart Education, 2005
Learning can be viewed as a communication process that puts the learner in contact with concepts created by others. A result of communication is that an act of interpretation starts, which invokes a process of conceptualization. According to Mayes, successful conceptualization will need the support of learning activities. Hence, machine mediated…
Descriptors: Cognitive Processes, Teaching Methods, Computer Mediated Communication, Electronic Learning
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Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
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Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts