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Bennett, Audrey – Visible Language, 2012
Using typography as its exemplar with its lack of clear performance criteria, this article questions what is good design and how to measure a designer's accountability. Evaluation criteria are teased out from various perspectives: credibility, ease of use, stakeholder inclusion in the design process, respect for cultural dimensions and whether it…
Descriptors: Electronic Publishing, Layout (Publications), Design, Accountability
Ockerse, Thomas – Visible Language, 2012
The current objective, object-oriented approach to design is questioned along with design education viewed as a job-oriented endeavor. Instead relational knowledge and experience in a holistic sense, both tacit and explicit, are valued along with an appreciation of the unique character of the student. A new paradigm for design education is…
Descriptors: Design, College Instruction, Role of Education, Models
Sless, David – Visible Language, 2012
Challenging the common grand vision of Design, this article considers "design" as a humble re-forming process based on evidence to substantiate its results. The designer is likened to a tinker who respects previous iterations of a design and seeks to retain what is useful while improving its performance. A design process is offered,…
Descriptors: Design, College Instruction, Educational Philosophy, Evidence
Frascara, Jorge; Noel, Guillermina – Visible Language, 2012
This article begins by describing a desirable design approach that is only practiced by a few designers today. This design approach is desirable because it responds to a society that suffers from a number of illnesses due to communications and artifacts that do not satisfy the needs of people. The article then proposes the kind of design education…
Descriptors: Design, Reputation, College Instruction, Needs Assessment
Luna, Paul – Visible Language, 2011
Dictionary compilers and designers use punctuation to structure and clarify entries and to encode information. Dictionaries with a relatively simple structure can have simple typography and simple punctuation; as dictionaries grew more complex, and encountered the space constraints of the printed page, complex encoding systems were developed,…
Descriptors: Dictionaries, Punctuation, Coding, Difficulty Level
van der Waarde, Karel; Vroombout, Maurits – Visible Language, 2012
Situation: Graphic design education is subject to substantial changes. Changes in professional practice and higher education aggravate insecurities about the contents and structure of courses, assessment criteria, relations between practice, research and theory and teaching methods. Assumption: Graphic design education (visual communication design…
Descriptors: Foreign Countries, Graphic Arts, Design, College Instruction
Davis, Meredith – Visible Language, 2012
Arguing that the 21st century context for design is significantly different from the previous century, a set of structural suggestions are posed that can leverage change. Administrative arrangements are questioned along with the lack of clear differentiation or performance expectation among design degrees. While widespread, confusing and…
Descriptors: Graduate Study, Design, Interdisciplinary Approach, Participative Decision Making
Friedman, Ken – Visible Language, 2012
This article offers a large-scale view of how design fits in the world economy today, and the role of design education in preparing designers for their economic and professional role. The current context of design involves broad-based historical changes including a major redistribution of geopolitical and industrial power from the West to the…
Descriptors: Design, College Instruction, Futures (of Society), Economic Climate
Winkler, Dietmar R. – Visible Language, 2010
Little historic context is generally provided regarding design phenomena; ideas, names, events and relationships are disregarded in design's typical superficial coverage; it is as though design exists in a vacuum. This paper seeks to put Helvetica, the face, the font and the movie into context by exploring its relationship to Swiss Design…
Descriptors: Foreign Countries, Layout (Publications), Printing, Industry
Ruecker, Stan – Visible Language, 2012
Education in design shares with other disciplines a number of perennial challenges, including the need to transfer human culture, the choice of what parts of human culture to transfer and the decision as to what approaches work best in accomplishing that transfer. Design education also faces particular challenges, which are shared with only a few…
Descriptors: Design, College Instruction, Barriers, Cultural Relevance
Bennett, Audrey Grace – Visible Language, 2010
Based on a virtual conference, Glide'08 (Global Interaction in Design Education), that brought international design scholars together online, this special issue expands on the topics of cross-cultural communication and design and the technological affordances that support such interaction. The author discusses the need for global interaction in…
Descriptors: Design, Instruction, Art Education, Computer Mediated Communication
Buck-Coleman, Audra – Visible Language, 2010
Graphic design's messages can reach across streets and across the globe; they can bring together countries, communities and strangers for a common cause; they can also serve to divide otherwise amenable neighbors. Design students must fully understand this potential reach and thus the responsibility they have to create tolerant, informed messages.…
Descriptors: Foreign Countries, Graphic Arts, Design, Cultural Pluralism

Ockerse, Thomas; van Dijk, Hans – Visible Language, 1979
Describes a graphic design program at the Rhode Island School of Design that reflects an intellectual and theoretical tradition while fostering the generation of visual experiment. Discusses the value of semiotics in defining curriculum needs relative to language systems, and presents descriptions and visual samplings of each problem of…
Descriptors: College Curriculum, Communication (Thought Transfer), Design, Graphic Arts

Ferguson, Lynne – Visible Language, 1999
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
Descriptors: Active Learning, Case Studies, Cultural Pluralism, Educational Games

Visible Language, 1979
Describes research projects and experiments in graphic design conducted at a number of colleges and universities. (GT)
Descriptors: Alphabets, Design, Educational Games, Experiments