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Boyko-Head, Christine – International Journal for Talent Development and Creativity, 2020
A multi-perspective, exploratory framework applicable to all critical thinking, creative and communication acts, 3D-Briefing synthesizes meticulous enquiry questions with a user-focused, equitable stance toward meaning production. It scaffolds identification, interpretation, evaluation, reflection and action in a user-empowered, three step process…
Descriptors: Inquiry, Active Learning, Sequential Learning, Creative Thinking
Andrew Middleton – Higher Education Research and Development, 2025
Spatial fluency describes the ability and confidence of an individual to navigate and negotiate their experiences in a postdigital world. This paper reflects on teaching and learning experiences from the COVID-19 pandemic lockdown and its aftermath, and on the volatile nature of social media, and the threats and opportunities afforded by AI. It…
Descriptors: Spatial Ability, Digital Literacy, Technology Integration, Technology Uses in Education
Reed, Stephen K. – Oxford University Press, 2020
In "Cognitive Skills You Need for the 21st Century," Stephen Reed discusses a Future of Jobs report that contrasts trending and declining skills required by the workforce in the year 2022. Trending skills include analytical thinking and innovation, active learning strategies, creativity, reasoning, and complex problem solving. Part One…
Descriptors: Thinking Skills, 21st Century Skills, Labor Force Development, Creative Thinking
Lavi, Rea; Bathe, Mark; Hosoi, Anette; Mitra, Amitava; Crawley, Ed – Advances in Engineering Education, 2021
In Fall 2016, the School of Engineering at the Massachusetts Institute of Technology (MIT) chartered the New Engineering Education Transformation (NEET) initiative. NEET aims to educate young engineers to build the new machines and systems that will address societal needs of the 21st century. Students enter NEET in their sophomore year and join…
Descriptors: Technical Institutes, Engineering Education, Undergraduate Students, Interdisciplinary Approach
Rattanakit, Parawee – Journal of Chemical Education, 2021
This paper describes an inquiry-based integrated laboratory project for green synthesis, characterization, and applications of silver and gold nanoparticles. In this project, students were able to choose their choice of plant extract as reducing and stabilizing agents, and the students also designed their own experiments. This course gave the…
Descriptors: Inquiry, Active Learning, Science Laboratories, Student Projects
Blijlevens, Janneke – Journal of Marketing Education, 2023
Marketers and designers are likely to work together on innovation teams as they both have customer satisfaction as their end goals. Collaboration between these disciplines in innovation teams is often impaired due to the different thought-worlds that drive decision making: intuitive versus rational. To facilitate collaboration between design and…
Descriptors: Marketing, Teaching Methods, Design, Guidelines
European University Association, 2019
Active learning encompasses a broad range of pedagogical approaches involving the learner in every step of the educational process, with the objective of stimulating ownership and critical thinking skills, among others. This paper is the result of the work carried out by the European University Association (EUA) Learning & Teaching Thematic…
Descriptors: Active Learning, Universities, College Students, Skill Development
Sharoff, Leighsa – Journal of Educators Online, 2019
Facilitating an online course in today's student population requires an educator to be innovative and creative and to have an impactful online presence. In the current online learning environment (also known as e-learning), keeping students' thoughtfully engaged and motivated while dispensing the required course content necessitates faculty…
Descriptors: Educational Strategies, Educational Innovation, Facilitators (Individuals), Student Participation
Dell'Erba, Mary – Education Commission of the States, 2019
Technology and the need for new skills are shifting the workforce -- requiring workers to be more creative and demanding culturally competent and innovative thinkers who are prepared to solve new global problems. Advocates for STEAM education -- the intersection of science, technology, engineering, arts and math -- believe it builds the habits of…
Descriptors: STEM Education, Art Education, Educational Policy, State Policy
Thompson, Taylor – Gifted Child Today, 2017
The experience that students gain through creative thinking contributes to their readiness for the 21st century. For this and other reasons, educators have always considered creative thinking as a desirable part of any curriculum. The focus of this article is on teaching creative thinking in K-12 science as a way to serve all students and,…
Descriptors: Creativity, Science Instruction, Inquiry, Active Learning
Rohm, Andrew J.; Stefl, Matthew; Saint Clair, Julian – Journal of Marketing Education, 2019
Academic programs and educators face numerous challenges related to teaching digital marketing. Today, the world of marketing is digital and marketing programs have struggled to maintain pace with the changes influencing marketing practice. The authors describe the M-School program at Loyola Marymount University, a program developed to address…
Descriptors: Marketing, Educational Change, Curriculum Development, Program Descriptions
Minigan, Andrew P.; Westbrook, Sarah; Rothstein, Dan; Santana, Luz – Social Education, 2017
In 2011, Dan Rothstein and Luz Santana of the Right Question Institute first wrote about the Question Formulation Technique (QFT), a simple yet rigorous stepwise process to teach all students how to ask better questions, in their book "Make Just One Change: Teach Students to Ask Their Own Questions". Through the QFT, students learn how…
Descriptors: Questioning Techniques, Books, Thinking Skills, Creative Thinking
Garvey, Gregory P. – International Association for Development of the Information Society, 2015
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Descriptors: Educational Games, Design, Critical Thinking, Creative Thinking
Darling-Hammond, Linda; Cantor, Pamela; Hernández, Laura E.; Theokas, Christina; Schachner, Abby; Tijerina, Elizabeth; Plasencia, Sara – Learning Policy Institute, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Design, Transformative Learning, Critical Thinking, Creative Thinking
Lee, Seung Hwan; Hoffman, K. Douglas – Marketing Education Review, 2014
Based on the popular television show the "Iron Chef," an innovative marketing activity called the "Iron Inventor" is introduced. Using the creative problem-solving approach and active learning techniques, the Iron Inventor facilitates student learning pertaining to the step-by-step processes of creating a new product and…
Descriptors: Creative Thinking, Creativity, Problem Solving, Marketing
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