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Showing 1 to 15 of 55 results Save | Export
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Oremland, Lucy S.; Szabo, Csilla – PRIMUS, 2022
In this paper, we present an overview of a series of 1-credit applied problem solving courses. The goal of these courses was to help students develop their oral and written communication skills, ability to work as a team, and general problem solving skills through preparation and participation in the Mathematical Contest in Modeling (MCM) and…
Descriptors: Interdisciplinary Approach, Problem Solving, Active Learning, Student Projects
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Yanping Ma; Gail Tang – International Journal of Mathematical Education in Science and Technology, 2024
We believe that developing cultural competencies can help students learn mathematics and conversely that learning mathematical content can help students learn about themselves and others. Using frameworks introduced by Rendón (2009) and Gutiérrez (2018), we present a five-part bundle of activities for undergraduate differential equations course…
Descriptors: Calculus, Mathematics Instruction, Advanced Courses, Correlation
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Fung Chi Tuen – Teaching Science, 2024
Entrepreneurial science emerged out of universities such as Massachusetts Institute of Technology (MIT) over the past 30 years where connectivity between universities, industry and government has given rise to significant successes in basic and applied sciences (Etzkowitz, 2002). Entrepreneurial education comprises entrepreneurship and enterprise…
Descriptors: STEM Education, Entrepreneurship, Competition, Skill Development
Gorn, Cathy – American Educator, 2018
National History Day (NHD), a non-profit organization based in College Park, Maryland, is widely known for the National History Day Contest, in which students conduct historical research and submit their projects at local and state levels, with top students invited to the National Contest. Participation in NHD demonstrates that students learn…
Descriptors: Student Projects, Student Research, History Instruction, Historical Interpretation
Holmes, Venita R. – Houston Independent School District, 2017
During the 2016-2017 academic year, with financial support from Capital One Bank, the Houston Independent School District's (HISD) Strategic Partnerships Department collaborated with community partners, HISD's Academic Services, and School Offices to implement the "Dream On/STEAM On" initiative. Planning for the initiative began during…
Descriptors: School Districts, Program Evaluation, Program Effectiveness, Student Projects
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Beisel, Kris – Childhood Education, 2021
At the start of this new school year, most educators' attention will be split between attending to students' social and developmental well-being and overcoming pandemic-driven lack of engagement in learning. When these two goals are addressed in tandem, students can be exposed to new challenges and experiences. This article explores how a…
Descriptors: Student Projects, Teaching Methods, Social Emotional Learning, Competition
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Hsiung, Steve C.; Deal, Walter F.; Tuluri, Francis – Technology and Engineering Teacher, 2017
UNITE is a program sponsored by the Army Educational Outreach Program (AEOP, 2015). The STEM Enrichment Activities of AEOP are designed to spark student interest in science, technology, engineering, and mathematics, especially among the underserved and those in earlier grades and educators by providing exciting, engaging, interactive, hands-on…
Descriptors: Summer Programs, Workshops, STEM Education, Competition
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Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
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Zapata-Ramos, Mari Luz; Lugo, José E. – Advances in Engineering Education, 2020
Students are attracted to innovation and entrepreneurship. However, it is challenging for them to take courses in I&E due to their already busy curriculums. This paper describes the "New Venture Design Experience," a one-year interdisciplinary program that pairs core and elective courses between the colleges of Engineering and…
Descriptors: Design, Entrepreneurship, Teaching Methods, Engineering Education
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Bradshaw, Kathlyn E.; Harvey, Robert W. – College Quarterly, 2017
This article presents Edelson and Reiser's (2006) strategies as a framework for analyzing an instance of authentic practice in a managerial accounting course. Specifically, this article presents an analysis of a managerial accounting project design created to provide learning-by-doing via authentic practice. Students need more than to learn about…
Descriptors: Classroom Techniques, Class Activities, Teaching Methods, Accounting
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
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Huang, Hsin-Hsiung; Su, Juing-Huei; Lee, Chyi-Shyong – IEEE Transactions on Education, 2013
A contest-oriented project for undergraduate students to learn implementation skills and theories related to intelligent mobile robots is presented in this paper. The project, related to Micromouse, Robotrace (Robotrace is the title of Taiwanese and Japanese robot races), and line-maze contests was developed by the embedded control system research…
Descriptors: Robotics, Competition, Student Projects, Active Learning
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Kaur, Manmohan; Wangler, Thomas – International Journal for Technology in Mathematics Education, 2014
Although most calculus students are comfortable with the Cartesian equations of curves and surfaces, they struggle with the concept of parameters. A multivariable calculus course is really the time to nail this concept down, once and for all, since it provides an easy way to represent many beautiful and useful surfaces, and graph them using a…
Descriptors: Creativity, Technology Uses in Education, Calculus, Mathematical Concepts
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Cappelleri, D. J.; Vitoroulis, N. – IEEE Transactions on Education, 2013
This paper presents a series of novel project-based learning labs for an introductory robotics course that are developed into a semester-long Robotic Decathlon. The last three events of the Robotic Decathlon are used as three final one-week-long project tasks; these replace a previous course project that was a semester-long robotics competition.…
Descriptors: Robotics, Introductory Courses, Student Projects, Active Learning
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