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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2019
Educational technology has exploded at a rapid pace, requiring educational institutions to select the most innovative techniques and platforms to complement instruction. Incorporating the latest technologies such as Open Educational Resources (OER) and Virtual Reality (VR) into curricula have proven to be beneficial in the areas of active…
Descriptors: Open Educational Resources, Computer Simulation, Technology Integration, Universities
Freeze, Jessica G.; Martin, Jessica A.; Fitzgerald, Patrick; Jakiela, Dennis J.; Reinhardt, Clorice R.; Newton, Ana S. – Journal of Chemical Education, 2020
The New Haven Local Section of the American Chemical Society held a virtual version of its annual Student Research Symposium prompted by the COVID-19 pandemic. A combination of YouTube, Google Drive, Open Broadcaster Software, and Zoom was utilized to hold the symposium which included juried oral and poster presentations. While our aim was to…
Descriptors: Student Research, Science Instruction, COVID-19, Pandemics
Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
Virtual School, Real Experience: Simulations Replicate the World of Practice for Aspiring Principals
Mann, Dale; Shakeshaft, Charol – Journal of Staff Development, 2013
A web-enabled computer simulation program presents real-world opportunities, problems, and challenges for aspiring principals. The simulation challenges areas that are not always covered in lectures, textbooks, or workshops. For example, using the simulation requires dealing--on-screen and in real time--with demanding parents, observing…
Descriptors: Computer Simulation, Principals, Educational Technology, Computer Uses in Education
Mantiri, Franky – Universal Journal of Educational Research, 2014
This essay explores the use of computer technology and multimedia in students learning. Undoubtedly, the advent of computer technology has changed the way humans learn and do things. Moreover, "Computer has become standard equipment" (Bitter & Pierson, 2002) in everyday life. The ability to process data in a real time has helped…
Descriptors: Technology Uses in Education, Multimedia Materials, Information Technology, Computers
Honebein, Peter C.; Goldsworthy, Richard – Educational Technology, 2012
Virtual classrooms and virtual activities have waxed and waned, with most focusing on fostering learning in the cognitive domain and, realistically, most becoming rapidly discontinued. But social virtual realities (SVR) are uniquely "social," so what about interpersonal skills? This article describes the authors' experiences exploring SVR as a…
Descriptors: Computer Simulation, Educational Environment, Virtual Classrooms, Educational Technology
Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Demski, Jennifer – T.H.E. Journal, 2010
Moving from a traditional desktop computing environment to a virtualized solution is a daunting task. In this article, the author presents case histories of three districts that have made the conversion to virtual computing to learn about their experiences: What prompted them to make the move, and what were their objectives? Which obstacles prove…
Descriptors: Educational Technology, Client Server Architecture, Computer Simulation, Data Collection
NutrientNet: An Internet-Based Approach to Teaching Market-Based Policy for Environmental Management
Nguyen, To N.; Woodward, Richard T. – Journal of Economic Education, 2009
NutrientNet is an Internet-based environment in which a class can simulate a market-based approach for improving water quality. In NutrientNet, each student receives a role as either a point source or a nonpoint source polluter, and then the participants are allowed to trade water quality credits to cost-effectively reduce pollution in a…
Descriptors: Water Quality, Internet, Computer Simulation, Economics Education
Achumba, Ifeyinwa E.; Azzi, Djamel; Stocker, James – International Journal of Virtual and Personal Learning Environments, 2010
The laboratory component of undergraduate engineering education poses challenges in resource constrained engineering faculties. The cost, time, space and physical presence requirements of the traditional (real) laboratory approach are the contributory factors. These resource constraints may mitigate the acquisition of meaningful laboratory…
Descriptors: Cost Effectiveness, Engineering Education, Web Based Instruction, Computer Simulation
McGinnis, Tommye Sue – Vocational Education Journal, 1990
Describes a cost-effective way to create an effective simulation for students that teaches them how personal computers are used in the workplace. (JOW)
Descriptors: Computer Simulation, Cost Effectiveness, Microcomputers, Vocational Education

Thomas, Ruth; Neilson, Irene – Computers & Education, 1995
The interact simulation environment has the potential to overcome problems associated with simulations by improving the lack of cost effectiveness, providing online guidance to students, and tailoring the supporting material to suit a wide range of contexts. Results show a flexible teaching and learning environment allows for teacher creativity.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Creative Teaching
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