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Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2015
The Computer Information and Technology Department (CIT) program of Purdue University is offered at our regional campus in Columbus, Indiana. Like many programs throughout the country, we face issues in recruiting new students. Over the last seven to eight years, we have faced declining enrollment, even as our main campus at West Lafayette saw…
Descriptors: Educational Games, Student Motivation, Information Technology, Summer Programs
Charles, R. – Journal of Educational Technology, 2011
The Indian educational system has to meet the challenges of knowledge explosion and its requirement of increased enrolment in higher education. Computer and technology plays a pre-dominant role to meet out its challenges. Recent innovative Educational approach recommends self and sensory oriented instruction. Computer based multimedia is a tool…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Educational Technology
Narasimhamurthy, Uma; Al Shawkani, Khuloud – Educational Technology, 2010
This article describes a model for teaching Java Programming Language through Dynamic Learning Objects. The design of the learning objects was based on effective learning design principles to help students learn the complex topic of Java Programming. Visualization was also used to facilitate the learning of the concepts. (Contains 1 figure and 2…
Descriptors: Programming Languages, Programming, Visualization, Schools
Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
Eilks, Ingo; Witteck, Torsten; Pietzner, Verena – EURASIA Journal of Mathematics, Science & Technology Education, 2009
This paper discusses what chemistry students might see while working with animations found on the Internet and how these electronic illustrations can potentially interact to reinforce rather than resolve misconceptions about chemical principles that a student may possess. The Daniell voltaic cell serves as an example to illustrate the ways in…
Descriptors: Visual Learning, Visual Aids, Chemistry, Internet
Easton, Denise; McCord, Alan – Innovate: Journal of Online Education, 2009
In this edition of Innovate-Ideagora, Al McCord and Denise Easton report on developments in this online community, which now boasts over 400 members. As members engaged in active discussions about ways to support sustainable, accessible technologies, discussion coalesced around rumors of a $10 laptop and what such a development might mean for…
Descriptors: Foreign Countries, Information Technology, Sustainable Development, Educational Innovation
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Karpouzis, K.; Caridakis, G.; Fotinea, S.-E.; Efthimiou, E. – Computers and Education, 2007
In this paper, we present how creation and dynamic synthesis of linguistic resources of Greek Sign Language (GSL) may serve to support development and provide content to an educational multitask platform for the teaching of GSL in early elementary school classes. The presented system utilizes standard virtual character (VC) animation technologies…
Descriptors: Phonology, Educational Resources, Greek, Sign Language
Nikirk, Martin – Tech Directions, 2007
New video and computer game ideas reach the stage of production by a company when they are "pitched" by game developers to game publishers. Learning how to "pitch" technology products has great educational value for technology education students. In this article, the author shares his experience with helping his students master…
Descriptors: Video Games, Pilot Projects, Technology Education, Computers
Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Gonzalez, Santiago Martin; Fernanz, Samuel Moran – Computers & Education, 2007
The growing concern of teachers to improve their theoretical classes together with the revolution in content and methods brought about by the New Information Technologies combine to offer students a new more attractive, efficient and agreeable form of learning. The case of Descriptive Geometry (DG) is particularly special, since the main purpose…
Descriptors: Teaching Methods, Spatial Ability, Information Technology, Geometry
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts

Alpert, Sherman R. – Journal of Interactive Learning Research, 2003
Describes a computer-based concept mapping tool that provides rich representational capabilities, including dynamic imagery (video, animated images, sound) and multiple levels of abstraction. The tool can automatically translate a concept map into an alternative representation-an outline-that contains all of the knowledge contained in a…
Descriptors: Acoustics, Animation, Computer Assisted Instruction, Computer Oriented Programs
Thwaites, Hal – 1993
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays.…
Descriptors: Animation, Computer Graphics, Display Systems, Films

Smith, Hazel; Dean, Roger T. – Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ), 2002
Focuses on the way new technologies are shifting page-based notions of literature. Argues hyperlinking and animation allow for new kinds of textual structure and linguistic mobility. Suggests the merging of words, sound, and visual image within the domain of the computer can create new types of meaning through semiotic juxtaposition and exchange.…
Descriptors: Animation, Computer Graphics, Electronic Text, Hypermedia
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