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Rodriguez, Shelly R.; Harron, Jason R.; DeGraff, Michael W. – Journal of Digital Learning in Teacher Education, 2018
"Making" has been used to describe an internally motivated iterative design process that embodies notions of playful building and tinkering. Recently, interest in applying making to PK-12 education has increased. As schools add facilities dedicated to making, there is a need to support teachers in effectively utilizing these makerspaces.…
Descriptors: Preservice Teachers, STEM Education, Performance Factors, Educational Environment
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Fowler, Michael – Across the Disciplines, 2015
Taking advantage of a university-wide initiative that requires all students during their course of study to take at least one of their writing intensive classes in their major, the author relates how he was spurred to formulate one of his graphic design studio classes to accommodate the writing-intensive requirement. He had been intuitively…
Descriptors: Writing (Composition), Studio Art, Design Crafts, Integrated Activities
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Cook, Kristin Leigh; Bush, Sarah B.; Cox, Richard – Science and Children, 2015
The power of 3D printing technology has grown exponentially in just the past few years--people around the world are using 3D printers to prepare food, create tailored clothing, build cars and homes, and advance the medical field in ways that never seemed possible. In classrooms across the nation, 3D printers have become increasingly common because…
Descriptors: Elementary School Science, Engineering Technology, Printing, Grade 4
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Smith, Megan; Wei, Jenny – Social Studies and the Young Learner, 2013
Just imagine: you live in a time before electricity. There are no sewing machines, no light bulbs, and certainly no television shows to keep you entertained. You spend six days a week working 12-hours each day inside your small home with four teenage girls and your elderly mother. This was the life of Mary Pickersgill, the woman who sewed the…
Descriptors: Females, Heritage Education, United States History, Change Agents
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Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
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Vande Zande, Robin; Warnock, Lauren; Nikoomanesh, Barbara; Van Dexter, Kurt – Art Education, 2014
Problem solving is essential to everyone's life. People survive if they are nourished, sheltered, and protected--and they construct ways to obtain nourishment, shelter, and protection through problem solving. Though problems vary in complexity--survival at the one end and the pursuit of comfort at the other--we are reliant on our ability to…
Descriptors: Problem Solving, Lifelong Learning, Art Education, Art Activities
Vaidyanathan, Sheena – Learning & Leading with Technology, 2012
To compete in the global workforce, educators know that their students must be well educated in science, engineering, technology, and mathematics (STEM) subjects. But, as outlined in the NETS, they must also develop the key skills of creativity and innovation. How can educators teach the typically left-brained STEM subjects along with the more…
Descriptors: Innovation, Creativity, Elementary School Students, STEM Education
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Bliss, Angela; Bell, Elizabeth; Spence, Lundie – Science and Children, 2013
Oranges, flying disks, pool noodles, and polyvinyl chloride (PVC) pipe may seem like items discarded after a Rube Goldberg experiment, but in fact, these objects were used in teaching science, technology, engineering, and math (STEM). This article describes a project in which The Center of Ocean Sciences Education Excellence SouthEast (COSEE SE)…
Descriptors: Inquiry, Science Activities, Teaching Methods, Educational Practices
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Gow, George – Tech Directions, 2010
Successful solid modeling requires a well-organized design tree. The design tree is a list of all the object's features and the sequential order in which they are modeled. The solid-modeling process is faster and less prone to modeling errors when the design tree is a simple and geometrically logical definition of the modeled object. Few high…
Descriptors: Teaching Skills, High School Students, Models, Science Process Skills
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Hansen, Pal J. Kirkeby – Design and Technology Education, 2009
"Knowledge Promotion" is the recent curriculum for the Norwegian 10-year compulsory school. "Technology and Design" (ToD) is a new main subject area in Natural Science. ToD should be taught across the curriculum between Natural Science, Art and Crafts, and Mathematics. The main goal is that pupils should be able to plan,…
Descriptors: Natural Sciences, Scientific Principles, Case Studies, Technology Education
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Ihsen, Susanne – European Journal of Engineering Education, 2005
Today we are confronted with a new challenge in product development: "Diversity" needs to be implemented in the engineering design and development teams. Such diversity means to "mirror" within the teams the characteristics of different customer groups: the two genders, the different age groups, and the different cultural…
Descriptors: Engineering Education, Females, Engineering, Cultural Background
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Racine, Anita – Journal of Computing in Higher Education, 1992
In college apparel design courses, computer simulation of design and manufacturing, aimed at effective transfer of knowledge and skills from classroom to workplace, augment traditional teaching techniques. Students are encouraged to undertake independent research and studio projects and participate in competitions. Successful integration of…
Descriptors: Classroom Techniques, Clothing Design, Clothing Instruction, Computer Assisted Design
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Sheldon, D. F. – European Journal of Engineering Education, 1988
Explored are the possibilities of teaching engineering through a project approach. Discussed are the introduction, clashing cultures of industrial and engineering design, skills required of a designer, teaching approach to the total design activity, CAD/CAM experiences, and conclusions. (Author/YP)
Descriptors: Computer Assisted Instruction, Course Content, Course Descriptions, Design Crafts