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Power, Kerry – E-Learning and Digital Media, 2019
When conceptualising knowledge gained from tapping into an internet data pool, one may question many things which can include the role of the researcher and the researched, privacy and ethics, intention, authenticity and the vastness of scope. The researcher, regardless of research intention including moral or ethical positions, must acknowledge…
Descriptors: Ethics, Research Problems, Social Media, Researchers
Manchester, Helen; Facer, Keri – E-Learning and Digital Media, 2015
The world population is ageing. In the UK alone, it is projected that by 2035 those aged 65 and over will account for 23 per cent of the total population whilst the number of people aged 85 and over will account for 5 per cent of the total population. At the same time, the digital transformations of the last few decades are leaving behind many…
Descriptors: Foreign Countries, Aging (Individuals), Older Adults, Autobiographies
Terras, M. M.; Ramsay, J.; Boyle, E. A. – E-Learning and Digital Media, 2015
The unprecedented opportunities for production and collaborative working supported by Web 2.0 technology offer immense potential for active knowledge creation. Research to date has mostly explored the demographic factors that influence production but we argue here that a more detailed understanding of the psychological determinants of online…
Descriptors: Web 2.0 Technologies, Psychology, Influence of Technology, Interaction
DeVane, Ben; Durga, Shree; Squire, Kurt – E-Learning and Digital Media, 2010
Over the past several years, educators have been exploring the potential of immersive interactive simulations, or video games for education, finding that games can support the development of disciplinary knowledge, systemic thinking, the production of complex multimodal digital artifacts, and participation in affinity spaces or sites of collective…
Descriptors: Demand Occupations, Labor Needs, Leadership, Thinking Skills