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Leda Cempellin – International Journal of Education & the Arts, 2024
Art and design students in higher education often prioritize design skills over written communication. With the opportunity to restructure courses around increased asynchronous flexibility arising from the COVID-19 pandemic, the author of this manuscript (who is also the course instructor) has developed a hybrid-blended course design in the art…
Descriptors: Courses, Art Education, Design, COVID-19
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Charteris, Jennifer; Berman, Jeanette; Page, Angela – Professional Development in Education, 2021
Surprisingly little has been written about the notion of virtual teams in schooling contexts and less on the role of virtual teams in the professional learning and development (PLD) of teachers. Virtual teams are groups that use technologies to collaborate to address common goals. Members may work at in different locations, in different…
Descriptors: Computer Simulation, Faculty Development, Teamwork, Teacher Collaboration
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Alyssa C. Taylor; Jamie L. Hernandez – Biomedical Engineering Education, 2022
As cornerstones of biomedical engineering and bioengineering undergraduate programs, hands-on laboratory experiences promote key skill development and student engagement. Lab courses often involve team-based activities and close communication with instructors, allowing students to build connection and community. Necessitated by the pandemic,…
Descriptors: Inclusion, Teamwork, Blended Learning, Biology
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Goodyear, Peter – British Journal of Educational Technology, 2020
This paper draws on a series of studies of design teams working on the creation and evaluation of novel complex learning spaces: spaces in which students' activity is situated and supported by rich mixtures of material and digital tools and resources. In most of the cases observed, students also played a substantial role in co-configuring the…
Descriptors: Instructional Design, Teamwork, Learning Activities, Teaching Methods
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Rankin, Andrea; Luzeckyj, Ann; Haggis, Jane; Gare, Callum – Journal of Learning Design, 2016
In this paper we argue that a messy design process does not mitigate against sharing and transfer of artefacts across educational domains. In fact, such a process can aid in developing a model for learning and teaching that is reusable and authentic. We describe the planning and design of an integrated and interactive blended learning environment…
Descriptors: Instructional Design, Blended Learning, Technology Uses in Education, Educational Technology
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Osborne, Jo; Dibben, Mark – Journal of Open, Flexible and Distance Learning, 2017
Universities are increasingly recognising the need to broaden the experience and understanding of their students beyond a single disciplinary approach, to produce graduates more capable of solving the problems of a multidisciplinary world. At the University of Tasmania, a "breadth unit" programme is underway with the dual purpose of…
Descriptors: Foreign Countries, Blended Learning, Educational Technology, Technology Uses in Education
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Gomez, Elizabeth Avery; Wu, Dezhi; Passerini, Katia – Computers & Education, 2010
The benefits of teamwork and collaboration have long been advocated by many educational theories, such as constructivist and social learning models. Among the various applications of collaborative learning, the iterative team-based learning (TBL) process proposed by Michaelsen, Fink, and Knight (2002) has been successfully used in the classroom…
Descriptors: Constructivism (Learning), Socialization, Educational Theories, Teamwork
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Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning
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Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
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Liu, Ying Chieh; Burn, Janice M. – Journal of Information Systems Education, 2007
This paper compares the processes of Face-To-Face (FTF) teams and Online Learning Teams (OLTs) and proposes methods to improve the performance of OLTs. An empirical study reviewed the performance of fifteen FTF teams and OLTs and their communication patterns were coded by the TEMPO system developed by Futoran et al. (1989) in order to develop a…
Descriptors: Online Courses, Discourse Analysis, Coding, Guidelines