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Didem Vardar-Ulu; Saif Eldeen Ragab; Swati Agrawal; Shuchismita Dutta – Journal of Microbiology & Biology Education, 2024
Molecular case studies (MCSs) are open educational resources that use a storytelling approach to engage students in biomolecular structure-function explorations, at the interface of biology and chemistry. Although MCSs are developed for a particular target audience with specific learning goals, they are suitable for implementation in multiple…
Descriptors: Computer Simulation, Educational Technology, Molecular Biology, Undergraduate Students
Poronnik, Philip; Sellwood, Matthew J. – Biochemistry and Molecular Biology Education, 2020
This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms…
Descriptors: Science Instruction, Biochemistry, Molecular Biology, Educational Technology
Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
Shegog, Ross; Lazarus, Melanie M.; Murray, Nancy G.; Diamond, Pamela M.; Sessions, Nathalie; Zsigmond, Eva – Research in Science Education, 2012
The transgenic mouse model is useful for studying the causes and potential cures for human genetic diseases. Exposing high school biology students to laboratory experience in developing transgenic animal models is logistically prohibitive. Computer-based simulation, however, offers this potential in addition to advantages of fidelity and reach.…
Descriptors: Genetic Disorders, Science Careers, Advanced Placement, Computer Simulation
Cleland, Deborah; Dray, Anne; Perez, Pascal; Cruz-Trinidad, Annabelle; Geronimo, Rollan – Simulation & Gaming, 2012
REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the Philippines and a variety of student workshops. In the field, REEFGAME operated as a two-way learning tool,…
Descriptors: Foreign Countries, Marine Biology, Marine Education, Sustainable Development
Hasenekoglu, Ismet; Timucin, Melih – Online Submission, 2007
The aim of this study is to collect and evaluate opinions of CAI experts and biology teachers about a high school level Computer Assisted Biology Instruction Material presenting computer-made modelling and simulations. It is a case study. A material covering "Nucleic Acids and Protein Synthesis" topic was developed as the…
Descriptors: Teacher Attitudes, Computer Software, Measures (Individuals), Genetics
Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
Allchin, Douglas – American Biology Teacher, 2005
Computer programs and models are used to express respect for life by not sacrificing any animal but these alternatives might be deeply flawed. Alternatives to dissection are perverse alternatives that tend to preserve the features of inappropriate dissections like destructiveness, reductionism and objectification.
Descriptors: Laboratory Procedures, Animals, Science Instruction, Biology
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Gibbons, Nicola J.; Evans, Chris; Payne, Annette; Shah, Kavita; Griffin, Darren K. – Cell Biology Education, 2004
Laboratory classes are commonplace and essential in biology departments but can sometimes be cumbersome, unreliable, and a drain on time and resources. As university intakes increase, pressure on budgets and staff time can often lead to reduction in practical class provision. Frequently, the ability to use laboratory equipment, mix solutions, and…
Descriptors: Computer Assisted Instruction, Laboratory Equipment, Program Effectiveness, Outcomes of Education

Murphy, P. J. – Journal of Biological Education, 1986
Discusses the advantages of basing computer simulations on analogues of nature rather than mathematical models. Explains the concept of heritability and describes how a computer simulation can help undergraduate students understand this concept. (ML)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
Abraham, John – Journal of College Science Teaching, 2004
As the evidence of the benefits of multidisciplinary education accumulates many schools and instructors are finding ways of hybridizing courses to include substantial components of what are otherwise distinct sciences. Often, such course development is done with an eye toward industry, which requires a workforce capable of synthesizing varied…
Descriptors: Sciences, Industry, Biology, Engineering
Peterson, Nils S.; Jungck, John R. – Academic Computing, 1988
Discusses the advantages of using content specific problem solving as a vehicle for undergraduate instruction in biology, and describes different software tools used to implement this model. The areas discussed include simulated laboratories, the construction of binary classification schemes using computer programs, and scientific writing using…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Higher Education
Meir, Eli; Perry, Judith; Stal, Derek; Maruca, Susan; Klopfer, Eric – Cell Biology Education, 2005
Diffusion and osmosis are central concepts in biology, both at the cellular and organ levels. They are presented several times throughout most introductory biology textbooks (e.g., Freeman, 2002), yet both processes are often difficult for students to understand (Odom, 1995; Zuckerman, 1994; Sanger "et al.", 2001; and results herein). Students…
Descriptors: Science Instruction, College Science, Instructional Effectiveness, Science Experiments
Zirkel, Jessica B.; Zirkel, Perry A. – Educational Technology, 1997
Reviews the limited research on computer software alternatives to actual dissection in biology instruction. Concludes that research should include larger more representative samples; higher priority on psychometrically sound instrumentation; a paper-based comparison group; a design that carefully considers attitude; and practical measures to…
Descriptors: Anatomy, Biology, Computer Oriented Programs, Computer Simulation
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