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Showing 1 to 15 of 34 results Save | Export
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers
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Krehbiel, Timothy C.; Salzarulo, Peter A.; Cosmah, Michelle L.; Forren, John; Gannod, Gerald; Havelka, Douglas; Hulshult, Andrea R.; Merhout, Jeffrey – Journal of Effective Teaching, 2017
A group of faculty members representing six colleges at a public university formed a learning community to study the Agile Way of Working--a method of workplace collaboration widely used in software development--and to determine whether the concepts, practices, and benefits of Agile are applicable to higher education settings. After more than two…
Descriptors: College Faculty, Teaching Methods, Teacher Effectiveness, Computer Software
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Thomas, David A. – European Educational Research Journal, 2014
Scholars in many knowledge domains rely on sophisticated information technologies to search for and retrieve records and publications pertinent to their research interests. But what is a scholar to do when a search identifies hundreds of documents, any of which might be vital or irrelevant to his or her work? The problem is further complicated by…
Descriptors: Information Retrieval, Computer Software, Content Analysis, Research Methodology
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Koumi, Jack – Journal of Visual Literacy, 2013
This paper argues that pedagogic efficacy of multimedia packages (interactive multimedia presentations) cannot be achieved by experimental research in the absence of a detailed pedagogical screenwriting framework. Following a summary of relevant literature, such a framework is offered, consisting of micro-level design guidelines. The guidelines…
Descriptors: Instructional Design, Guidelines, Visual Literacy, Cognitive Ability
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Gerard, Joseph G.; Gerard, Reena Lederman; Casile, Maureen – Journal of Educational Technology Systems, 2010
Understanding what hybrid space is, much less understanding what happens in that virtual realm, can raise difficult questions. For example, our campus's question "How do we define hybrid?" has kept us busy and guessing for over a year now. In this article, we offer a few suggestions on how to proceed with hybrid issues, including how to deal with…
Descriptors: Case Studies, Educational Technology, Computer Software, Undergraduate Students
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Vakeva, Lauri – British Journal of Music Education, 2010
In this paper, I suggest that it is perhaps time to consider the pedagogy of popular music in more extensive terms than conventional rock band practices have to offer. One direction in which this might lead is the expansion of the informal pedagogy based on a "garage band" model to encompass various modes of digital artistry wherever this artistry…
Descriptors: Music Education, Informal Education, Music, Computer Software
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Giest, Hartmut – E-Learning and Digital Media, 2010
Analyzing the contradictory relation between a media-theoretical and a media-pedagogical point of view, some basic problems regarding a new learning culture using Web 2.0 online tools are discussed. Against this background, data and findings from an empirical investigation (evaluation of an in-service teacher training e-learning project…
Descriptors: Electronic Learning, Constructivism (Learning), Teacher Education, Information Technology
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Alameen, Ghinwa, – TESOL Journal, 2011
This article reports on a 4-week class project in which students created Web 2.0 digital stories and shared and discussed them with their peers using VoiceThread, a digital media online tool. Participants were English language learners in an academic writing class at a major research university in the United States. Digital stories provided an…
Descriptors: Feedback (Response), Class Activities, Research Universities, Second Language Learning
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Cramer, Sharon F.; Tetewsky, Sheldon J.; Marczynski, Kelly S. – Journal of Educational Change, 2010
Implementations of new or major upgrades of existing student information systems require incorporation of new paradigms and the exchange of familiar routines for new methods. As a result, implementations are almost always time consuming and expensive. Many people in the field of information technology have identified some of the challenges faced…
Descriptors: Higher Education, Information Systems, Information Technology, Educational Technology
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Huang, Yueh-Min; Liu, Chien-Hung – Computers & Education, 2009
One of the key challenges in the promotion of web-based learning is the development of effective collaborative learning environments. We posit that the structuration process strongly influences the effectiveness of technology used in web-based collaborative learning activities. In this paper, we propose an ant swarm collaborative learning (ASCL)…
Descriptors: Intelligence, Educational Technology, Internet, Instructional Effectiveness
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Brennan, Karen; Monroy-Hernandez, Andres; Resnick, Mitchel – New Directions for Youth Development, 2010
To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and…
Descriptors: Computer Uses in Education, Cooperation, Community, Internet
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Poston, Robin S.; Richardson, Sandra M. – Journal of Information Systems Education, 2011
The demand for project management skills in industry is increasing resulting in a higher demand for project management educational programs. Universities are addressing industry demand by developing project management courses, degree offerings and certificate programs that focus on both technical and general project management skills. While…
Descriptors: Industry, Cooperation, Program Administration, Program Development
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Hadar, Irit; Sherman, Sofia; Hazzan, Orit – Journal of Information Systems Education, 2008
Collaboration has become increasingly widespread in the software industry as systems have become larger and more complex, adding human complexity to the technological complexity already involved in developing software systems. To deal with this complexity, human-centric software development methods, such as Extreme Programming and other agile…
Descriptors: Cooperation, Computer Software, Learning Processes, Management Information Systems
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Masson, Patrick – EDUCAUSE Review, 2011
Open educational resources, open content, open access, open research, open courseware--all of these open initiatives share, and benefit from, a vision of access and a collaborative framework that often result in improved outcomes. Many of these open initiatives have gained adoption within higher education and are now serving in mission-critical…
Descriptors: Communities of Practice, Higher Education, Educational Planning, Governance
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