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Phung, Tung; Cambronero, José; Gulwani, Sumit; Kohn, Tobias; Majumdarm, Rupak; Singla, Adish; Soares, Gustavo – International Educational Data Mining Society, 2023
Large language models (LLMs), such as Codex, hold great promise in enhancing programming education by automatically generating feedback for students. We investigate using LLMs to generate feedback for fixing syntax errors in Python programs, a key scenario in introductory programming. More concretely, given a student's buggy program, our goal is…
Descriptors: Computational Linguistics, Feedback (Response), Programming, Computer Science Education
Jahnke, Maximilian; Höppner, Frank – International Educational Data Mining Society, 2022
The value of an instructor is that she exactly recognizes what the learner is struggling with and provides constructive feedback straight to the point. This work aims at a step towards this type of feedback in the context of an introductory programming course, where students perform program execution tracing to align their understanding of Java…
Descriptors: Programming, Coding, Computer Science Education, Error Patterns
Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
UK Department for Education, 2024
This report sets out the findings of the technical development work completed as part of the Use Cases for Generative AI in Education project, commissioned by the Department for Education (DfE) in September 2023. It has been published alongside the User Research Report, which sets out the findings from the ongoing user engagement activity…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Computational Linguistics
Gilbert, Christopher J. – Journal of the Scholarship of Teaching and Learning, 2021
Generation Z (Gen Z) represents something of a quintessence for the broken promises that now seem to make up the promise of higher education. But if despair indicates the dark side of generational malaise around things like civic engagement, community, and student learning, the dark humor that has emerged out of these generations points to modes…
Descriptors: Age Groups, Higher Education, Humor, Citizen Participation
Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics
Grov, Gudmund; Hamdan, Mohammad; Kumar, Smitha; Maarek, Manuel; McGregor, Léon; Shaikh, Talal; Wells, J. B.; Zantout, Hind – New Directions in the Teaching of Physical Sciences, 2017
Offering timely feedback on programming while encouraging learners to engage in critical evaluation of programs are the objectives of peer-testing. We report on a peer-testing experiment with students on distant campuses using a Web platform. The experiment shows the potential that peertesting has to help students transition from passive learners…
Descriptors: Programming, Computer Science Education, Peer Evaluation, Feedback (Response)
Maranga, Jemar Jude A.; Matugas, Leilla Keith J.; Lim, Jorge Frederick W.; Romana, Cherry Lyn C. Sta. – International Association for Development of the Information Society, 2019
Teaching an introductory programming course to an average of 40 students while monitoring their performance can be a challenge for instructors. Preparing coding exercises with test cases and checking students' programs can prove to be time consuming at times. Moreover, programming has been known to be quite difficult for students to learn. To…
Descriptors: Online Courses, Programming Languages, Introductory Courses, Computer Science Education
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Nutbrown, Stephen; Higgins, Colin; Beesley, Su – Practitioner Research in Higher Education, 2016
This paper examines the impact of a novel assessment technique that has been used to improve the feedback given to second year Computer Science students at the University of Nottingham. Criteria for effective, high quality feedback are discussed. An automated marking system (The Marker's Apprentice--TMA) produces instant feedback in synergy with…
Descriptors: Feedback (Response), Foreign Countries, College Students, Computer Science Education
Teng, Khor Ean; Hung, Chung Sheng – Open Praxis, 2013
This paper describes the framework for the development of OER-based learning materials "TCC121/05 Programming Fundamentals with Java" for ODL learners in Wawasan Open University (WOU) using three main development phases mainly: creation, evaluation and production phases. The proposed framework has further been tested on ODL learners to…
Descriptors: Programming Languages, Programming, Instructional Materials, Material Development
Sudol, Leigh Ann; Rivers, Kelly; Harris, Thomas K. – International Educational Data Mining Society, 2012
In complex problem solving domains, correct solutions are often comprised of a combination of individual components. Students usually go through several attempts, each attempt reflecting an individual solution state that can be observed during practice. Classic metrics to measure student performance over time rely on counting the number of…
Descriptors: Problem Solving, Tutors, Feedback (Response), Probability
Cui, Xu; Zhang, Zhenglei; Sun, Lei – International Association for Development of the Information Society, 2015
Higher Vocational Education is one of the most important educational forms. But in the course of implementation of Higher Vocational Education, we find three inevitable questions: Higher Vocational Educational system's length of schooling which is only three years is too short; the differences in personality of teachers affect the teaching…
Descriptors: Foreign Countries, Online Courses, Small Classes, Large Group Instruction