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Gray, Robert – Technology, Pedagogy and Education, 2019
Taking full advantage of the educative benefits of interaction in digital learning environments will require the development of new theoretical frameworks that can contribute to a richer understanding of interaction. Literary theory provides an excellent place to develop such a framework and advanced understanding. Literary theory enables us to…
Descriptors: Web Based Instruction, Online Courses, Electronic Learning, Educational Quality
Case, Jennifer M. – European Journal of Engineering Education, 2019
Most of the contemporary critiques of university teaching are variants of a central argument that sets up a polarity between socalled 'traditional' teaching, often termed 'teacher-centred' and 'transmissive', and approaches that by contrast are considered 'student-centred', often also referred to with the phrase 'active learning'. This editorial…
Descriptors: Engineering Education, Teaching Methods, Conventional Instruction, Student Centered Learning
Broström, Stig – International Journal of Early Years Education, 2017
In early childhood education and care, Nordic social pedagogy approach is challenged by a learning orientation that often results in unproductive "either/or" thinking. Therefore, based on the two approaches and by analysing several dimensions of Froebel's ideas and prevailing social-historical activity (play) theory, the author deduces…
Descriptors: Active Learning, Student Participation, Learning Activities, Creative Activities
Florman, Jean C. – New Directions for Teaching and Learning, 2014
This chapter introduces a University of Iowa effort to enhance and support active learning pedagogies in technology-enhanced (TILE) classrooms and three elements that proved essential to the campus-wide adoption of those pedagogies. It then describes the impact of those professional development efforts on the curricula and cultures of three…
Descriptors: Active Learning, Technology Integration, Classroom Techniques, Adoption (Ideas)
Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment
Heo, Heeok; Lim, Kyu Yon; Kim, Youngsoo – Computers & Education, 2010
This study aims to investigate the patterns and the quality of online interaction during project-based learning (PjBL) on both micro and macro levels. To achieve this purpose, PjBL was implemented with online group activities in an undergraduate course. Social network analysis (SNA) and content analysis were employed to analyze online interaction…
Descriptors: Student Projects, Computer Mediated Communication, Group Activities, Network Analysis
"A Meeting of Minds": Using Clickers for Critical Thinking and Discussion in Large Sociology Classes
Mollborn, Stefanie; Hoekstra, Angel – Teaching Sociology, 2010
Because lecture-based teaching limits student learning, many instructors are interested in pedagogical strategies that support critical thinking, student participation, and group discussion in large classrooms. Audience response systems, or "clickers," are an emerging tool for addressing this problem, but predominant pedagogical models for clicker…
Descriptors: Lecture Method, Large Group Instruction, Sociology, Audience Response
Wang, Mei-jung – Australasian Journal of Educational Technology, 2010
The increasing use of innovative blended learning strategies which incorporate online discussion into the classroom requires the examination of asynchronous, computer mediated communication (ACMC) to fully understand the learners' total engagement and the contribution of such ICT tools to student learning. This study analysed students' online…
Descriptors: Foreign Countries, Learning Strategies, Interpersonal Relationship, Interaction
Lehmann, Martin; Fryd, Ole – International Journal of Sustainability in Higher Education, 2008
Purpose: The purpose of this paper is to describe and discuss the development and the structure of a new international master on the subject of urban quality development and management (UQDM), and explore the potential of the process and the outcome in serving as models adoptable by faculty at other universities. Design/methodology/approach: The…
Descriptors: Curriculum Development, Innovation, Educational Quality, Interaction
Boggs, James G.; Mickel, Amy E.; Holtom, Brooks C. – Journal of Management Education, 2007
This article introduces interactive drama as an alternative to student role-plays. Interactive drama increases student engagement and explores complex issues in management. It features scenes from organizational life being performed live by trained actors before a student audience, stopping at pivotal points so the audience can interact with the…
Descriptors: Dramatics, Student Role, Active Learning, Experiential Learning
Blankson, Joseph; Kyei-Blankson, Lydia – Journal of Interactive Learning Research, 2008
Nontraditional students are rapidly becoming the majority group on campuses across America. These students are often hard pressed for time and in order to provide them with equal learning opportunities many universities and colleges are currently responding by offering classes using a variety of delivery methods and formats. In this study,…
Descriptors: Nontraditional Students, Student Attitudes, Educational Psychology, Active Learning
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Ernst, Hardy; Colthorpe, Kay – Advances in Physiology Education, 2007
Learning is an active process, and, as such, interactive lectures are considered as the educational best practice. This study investigated the efficacy of interactive lecturing in a module of eight respiratory physiology lectures in a second-year Physiology course with two distinct subcohorts: students with strong science backgrounds and those…
Descriptors: Prior Learning, Physiology, Lecture Method, Student Attitudes
Bangert, Arthur W. – Journal of Computing in Higher Education, 2006
Traditionally campus-based courses rely on student evaluations to provide instructors with feedback about their teaching effectiveness. However, current student evaluations of teaching instruments do not adequately assess many of the essential constructivist-based teaching practices recommended for quality online learning experiences. One of the…
Descriptors: Feedback (Response), Constructivism (Learning), Teacher Effectiveness, Student Evaluation
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