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Blumberg, Fran C.; Deater-Deckard, Kirby; Calvert, Sandra L.; Flynn, Rachel M.; Green, C. Shawn; Arnold, David; Brooks, Patricia J. – Society for Research in Child Development, 2019
We document the need to examine digital game play and app use as a context for cognitive development, particularly during middle childhood. We highlight this developmental period as 6- through 12-year olds comprise a large swath of the preadult population that plays and uses these media forms. Surprisingly, this age range remains understudied with…
Descriptors: Cognitive Development, Play, Computer Software, Children
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O'Halloran, Kay L.; Tan, Sabine; E., Marissa K. L. – Learning, Media and Technology, 2017
This paper proposes a pedagogical approach for teaching and learning critical thinking through multimodal analysis--that is, "multimodal analysis for critical thinking". The approach builds on the conviction that students require competencies that move beyond traditional notions of literacy to meet the changing demands posed by media and…
Descriptors: Critical Thinking, Teaching Methods, Semiotics, Metalinguistics
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Sidiropoulos, Efstathios; Vryzas, Nikolaos; Vrysis, Lazaros; Avraam, Evangelia; Dimoulas, Charalampos – Education Sciences, 2019
Over the past decade, mobile news production has had a growing prevalence and has been established as a new type by modern journalism industry. Journalists understand content capturing and sharing as parts of their role in newsrooms. Mobile journalism (mojo) is an evolving form of reporting in which where people use only a smartphone to create and…
Descriptors: Media Literacy, News Reporting, Handheld Devices, Telecommunications
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Lee, Nicole M. – Communication Education, 2018
The Internet poses a variety of risks at both the individual and societal levels including scams and the spread of misinformation. Older adults are especially vulnerable to many of these risks. This paper argues that one important strategy for combating such threats is through digital media literacy education. Although a good deal of research on…
Descriptors: Deception, Computer Mediated Communication, Internet, Misconceptions
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Pelletier, Caroline; Burn, Andrew; Buckingham, David – E-Learning and Digital Media, 2010
This article addresses practices of textual appropriation in computer games made by young people. By focusing on how young people's production work makes reference to popular media texts, it examines the basis on which such work claims to be legible as a game text: how it claims to be literate in the context of an after-school game-making club.…
Descriptors: Creativity, Journalism Education, Popular Culture, Media Literacy
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Adams, Catherine A.; Pente, Patti – E-Learning and Digital Media, 2011
Schooled in an earlier time, educators are laboring to find meaningful purchase in new media environments, unable to match the fluency and sophistication of their "digital native" students. Yet is Marc Prensky's portrayal of teachers as "digital immigrants" really an accurate rendering of the today's situation? Drawing on phenomenological and…
Descriptors: Information Technology, Handheld Devices, Familiarity, Generational Differences
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Marsh, Jackie – Language and Education, 2006
This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…
Descriptors: Media Literacy, Animation, Young Children, Nursery Schools
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Willett, Rebekah – Learning, Media and Technology, 2007
This article focuses on data collected from a project called "Shared Spaces: Informal Learning and Digital Cultures". The project aimed to build links between young peoples' leisure and learning experiences, by engaging with the content and styles of learning connected with digital cultures in homes and community centres. The article focuses on…
Descriptors: Educational Technology, Informal Education, Constructivism (Learning), Computer Uses in Education
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Vaden, Tere; Suoranta, Juha – E-Learning, 2004
In this article, the authors argue for a leap from a "weak" digital literacy (skills of interpretation and strategies of reception) to strong digital literacy (authorship and autonomous skills and capacities). Strong digital literacy implies politico-structural analysis of the information societies to come. Given the current forms of economic…
Descriptors: Access to Information, Computer Software, Information Technology, Media Literacy
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Braley, Susan – E-Learning, 2005
The study "New Media in the Humanities: from metaphors of inevitability to metaphors of possibility," argues that using digital technologies in humanities classrooms (at the post-secondary level) is transformative for both students and professors. It begins by identifying and then allaying the fears that scholars in the humanities…
Descriptors: Internet, Humanities, Educational Technology, Figurative Language