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Humenyuk, Tetiana – Acta Educationis Generalis, 2022
Introduction: The actualization of crossover point design activities in modern artistic practice is due to the growing mass demand for entertainment. The musical and theater project involves the introduction of new technologies. Creation of synthesized art "crossover-projects" requires the efforts of a group of managers and performers,…
Descriptors: Art Education, Teaching Methods, Graduate Students, Masters Programs
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Papadopoulou, Agnes – Education Sciences, 2019
The purpose of this article is to highlight the fact that the fertile learning circle of creative production/cultivation and technology in the organization and implementation of school projects by secondary schools for students aged 12-18, is aimed at the management of digital content, not just by using ready-made applications, but also by…
Descriptors: Secondary School Students, Technology Uses in Education, Student Projects, Art
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Goldina, Anya; Licona, Peter; Ricci, Patricia Likos – HAPS Educator, 2020
Extra credit assignments are often viewed with disdain by educators as opportunities to earn points for students that lack the study skills to do well on exams and quizzes. However, these assignments can serve as a platform for students to apply the course material to their own lives, optimizing their strengths and creativity, and encouraging them…
Descriptors: Assignments, Anatomy, Physiology, Allied Health Occupations Education
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Lee, Victor R.; Recker, Mimi – TechTrends: Linking Research and Practice to Improve Learning, 2018
In this paper, we propose that paper circuitry provides a productive space for exploring aspects of computational thinking, an increasingly critical 21st century skills for all students. We argue that the creation and operation of paper circuits involve learning about computational concepts such as rule-based constraints, operations, and defined…
Descriptors: Computation, Electronics, Paper (Material), Instructional Materials
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Knight, Kevin; Murphey, Tim – TESL-EJ, 2017
In this article, we initially focus on how the conceptualization of leadership by Knight (2013a) in his leadership seminars became the basis for choosing a project-based learning (PBL) approach. We then consider how soft assembling can enhance the leadership project activities of student teams and group-work in general classes. Soft assembling…
Descriptors: Foreign Countries, Student Projects, Teaching Methods, Seminars
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Yang, Kyung-Hwa – McGill Journal of Education, 2014
In the theoretical framework of production pedagogy, I reflect on a video production project conducted in a teacher education program and discuss the potential of video production to foster community-engaged scholarship among pre-service teachers. While the importance of engaging learners in creating media has been emphasized, studies show little…
Descriptors: Teacher Education Programs, Video Technology, Film Production, Preservice Teacher Education
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Gumble, Andrea – Educational Forum, 2012
This article examines how the use of multimedia sources can deepen student engagement, comprehension, and questioning of a variety of texts. Through an American literature project, "The Art of War", high school juniors work in collaboration to read, analyze, and create original digital texts using Animoto.com. As a result, educators are able to…
Descriptors: Computer Literacy, Multimedia Materials, Animation, Video Technology
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Yang, Heng-Li; Cheng, Hsiu-Hua – Computers & Education, 2010
Many companies have pursued innovation to obtain a competitive edge. Thus, educational reform focuses mainly on training creative students. This study adopted the concept of an affiliated network of projects to investigate how project embeddedness influences project team creativity. This work surveys 60 projects in a Management Information Systems…
Descriptors: Creativity, Innovation, Management Information Systems, Interaction
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Reis, Sally M.; Renzulli, Joseph S. – NASSP Bulletin, 1985
The gifted education model described here provides elective "talent pool" classes--within the standard class schedule--that integrate enrichment activities with the academic curriculum in any given subject area. (MCG)
Descriptors: Creative Activities, Discovery Learning, Enrichment Activities, Experiential Learning