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Kirkorian, Heather L.; Travers, Brittany G.; Jiang, Matthew J.; Choi, Koeun; Rosengren, Karl S.; Pavalko, Porter; Tolkin, Emma – Developmental Psychology, 2020
Young children's growing access to touchscreen technology represents one of many contextual factors that may influence development. The focus of the current study was the impact of traditional versus electronic drawing materials on the quality of children's drawings during the preschool years. Young children (2-5 years, N = 73) and a comparison…
Descriptors: Preschool Children, Freehand Drawing, Adults, Gender Differences
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King, Alison – Journal of Experimental Education, 1986
The effects of realism on child and adult memory for computergraphics were examined. Recognition of images showed an unusual pattern of decline over time with the initial advantage for realistic and abstract computergraphics disappearing at a week's delay, while recognition for linear image was superior to that of realistic and abstract.…
Descriptors: Adults, Children, Computer Graphics, Elementary Secondary Education
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
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Van Der Meij, Hans; Gellevij, Mark – Technical Communication: Journal of the Society for Technical Communication, 2002
Examines the effects of pictures (screen captures and input devices) on documentation for older novice computer users (aged 26 to 69 years). Argues that screen captures help reduce memory load and support visual scanning for older users. Finds no support for the prediction that the presence of pictures would make some manuals more effective than…
Descriptors: Adult Programs, Adults, Age Differences, Computer Graphics
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Pickover, Clifford A. – Journal of Educational Technology Systems, 1985
Focuses on use of computer-drawn faces to explore visualization in learning and for presenting multivariate data. Prior and new research are reviewed and future applications are discussed. "Autocorrelation-face," a graphics representation created from mathematical analysis of voice input, and its potential as a learning aid for the deaf are…
Descriptors: Adults, Cartoons, Children, Computer Graphics
Simcox, William A. – 1983
Limits of graphic display design component variation based on cognitive tolerance for imprecision were investigated using compatibility functions. The compatibility function is an empirical definition of a perceptual category representing the grade of membership of an implied physical attribute into a corresponding conceptual category, measuring…
Descriptors: Adults, Cognitive Processes, Computer Graphics, Design Requirements
Hedberg, John G.; McNamara, Suzanne E. – 1985
The effects of different types of feedback in computer assisted instruction were studied in 30 college students with different cognitive styles. The program, written in Apple Pilot and administered on an Apple IIE microcomputer, consisted of 16 problem solving tasks; for each, a graphic display and a textual question were presented. Two feedback…
Descriptors: Adults, Analysis of Variance, Aptitude Treatment Interaction, Cognitive Style
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics