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Hugo Curiel; Emily S. L. Curiel; Santos Villanueva; Carlos Eduardo Garza Ayala; Alexander S. Cadigan – Journal of Applied Behavior Analysis, 2024
This study demonstrates the use of two web-based programs, one to identify video preferences and the other to assess their reinforcing effects. We used the Multiple-Stimulus-Without-Replacement Preference Assessment Tool (MSWO PAT) to identify the video preference hierarchies of seven participants, ages 4-11 years old. We then used a customized…
Descriptors: Web Sites, Computer Software, Video Technology, Visual Aids
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Judge, Simon; Murray, Janice; Lynch, Yvonne; Meredith, Stuart; Moulam, Liz; Randall, Nicola; Whittle, Helen; Goldbart, Juliet – International Journal of Language & Communication Disorders, 2023
Background: Those supporting children and young people who use augmentative and alternative communication (AAC) contribute to ongoing complex decision-making about communication aid selection and support. Little is known about how these decisions are made in practice and how attributes of the communication aid are described or considered. Aims: To…
Descriptors: Assistive Technology, Augmentative and Alternative Communication, Decision Making, Children
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Sherif Adel Gaber – Journal of Education and e-Learning Research, 2024
Augmented reality (AR) has been shown to have a positive impact on children with autism spectrum disorder (ASD) because it can effectively simulate the real environment through interactive experiences created by the integration of digital elements with the outside world. This research aimed to verify the effectiveness of a training program based…
Descriptors: Autism Spectrum Disorders, Simulated Environment, Behavior Modification, Educational Technology
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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
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Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
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Cyril Brom; Tereza Hannemann; Tereza Tetourová; Anna Drobná; Nikol Kopánková; Kristina Volná; Katerina Kacerovská; Filip Dechterenko; Pavel Ježek; Tereza Stárková – International Journal of Technology and Design Education, 2024
Primary school children frequently use digital devices, which can be infected by computer viruses. In this mixed methods paper with two studies (N = 278 + 114), we examined 8-year-olds' preconceptions about computer viruses and protection against them; how to teach these children about said topics using three different, 30-min-long,…
Descriptors: Computers, Children, Computer Security, Knowledge Level
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Ann A. O'Connell; Nivedita Bhaktha; Jing Zhang – Society for Research on Educational Effectiveness, 2021
Background: Counts are familiar outcomes in education research settings, including those involving tests of interventions. Clustered data commonly occur in education research studies, given that data are often collected from students within classrooms or schools. There is a wide array of distributions and models that can be used for clustered…
Descriptors: Hierarchical Linear Modeling, Educational Research, Statistical Distributions, Multivariate Analysis
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Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
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Guan-Yu Lin; Ciao-Chun Jhang; Yi-Shun Wang – Education and Information Technologies, 2024
The use of AI-based social robots has been shown to be beneficial for learning English as a Second Language (ESL). Not much is known, however, about the drivers of parental intention to use those robots in support of their children's ESL learning. This study aims to explore the factors that drive parental intention to adopt AI-based social robots…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Neher, Taylor; Green, Jeni; Puzia, Megan; Huberty, Jennifer – Child & Youth Care Forum, 2022
Background: In the United States, 68% of children do not get the recommended nine hours of sleep, which can lead to many negative health outcomes (e.g., mental health). Mindfulness meditation mobile apps may be an option for improving children's sleep and mental health outcomes; however, there is limited research on how children across different…
Descriptors: Metacognition, Sleep, Age Differences, Gender Differences
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Al Ta'ai, Amal Nouri Abboud; Al-Zaidi, Jawad Abdul Kadhim Farhan – Journal of Language and Linguistic Studies, 2022
The theatrical show represents the most employed arts in other arts and of the most experienced arts that have gone through stations and transformations of technical and artistic development alike, most of which are in search of methods and mechanisms to form new spaces for theatrical performances for what characterizes the theatrical space as a…
Descriptors: Theater Arts, Influence of Technology, Design, Art Education
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Hee Jin Bang; Eric Setoguchi; Alison Mackey; Akiko Fujii – Studies in Second Language Acquisition, 2024
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children's proficiency with and willingness to use mobile devices anytime,…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Computer Software
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Tuedor, Marian; Franco, Fabia; White, Anthony; Smith, Serengul; Adams, Ray – International Journal of Disability, Development and Education, 2019
Multimedia computer programmes have been found to facilitate learning in children with Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the lower functioning end of the spectrum. This article attempts to tackle the…
Descriptors: Testing, Literacy, Children, Autism
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Lui, Michelle; Maharaj, Amrita; Shimaly, Roula; Atcha, Asiya; Ali, Hamza; Carroll, Stacie; McEwen, Rhonda – Journal of Special Education Technology, 2022
This study examines interactions between students with atypical motor and speech abilities, their teachers, and eye tracking devices under varying conditions typical of educational settings (e.g., interactional style, teacher familiarity). Twelve children (aged 4-12 years) participated in teacher-guided sessions with eye tracking software that are…
Descriptors: Interaction, Eye Movements, Students with Disabilities, Children
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Ratner, Nan Bernstein; MacWhinney, Brian – Perspectives of the ASHA Special Interest Groups, 2023
Background: We discuss a free software system (Computerized Language Analysis [CLAN]) that can enable fast, thorough, and informative language sample analysis (LSA). Method: We describe methods for eliciting, transcribing, analyzing, and interpreting language samples. Using a hypothetical child speaker, we illustrate use KidEval to generate a…
Descriptors: Computer Software, Goal Orientation, Computational Linguistics, Syntax
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