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Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
Keller, Thomas; Hebeisen, Andreas; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
Students with special needs in mathematics lessons can be specifically supported through virtual reality (VR) if they are offered virtual learning environments that offer real benefits through their implementation in VR. In addition to learning by doing, the visualization of mathematical facts in 3D for the training of imagination can offer added…
Descriptors: Students with Disabilities, Special Needs Students, Educational Technology, Technology Uses in Education
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Findley, Kelly; Whitacre, Ian; Hensberry, Karina – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
High-tech tools can be integrated to serve a number of purposes in the mathematics classroom, with different purposes being appropriate for different learning goals. We focus specifically on the various purposes for interactive simulations (sims). This study followed three experienced middle-school mathematics teachers integrating PhET sims into…
Descriptors: Mathematics Instruction, Teaching Methods, Interaction, Computer Simulation
Menorath, Darren; Antonczak, Laurent – International Association for Development of the Information Society, 2017
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
Descriptors: Telecommunications, Handheld Devices, Simulated Environment, Teaching Methods
Hendrix, Stephen – Association Supporting Computer Users in Education, 2016
The Department of Computing at East Tennessee State University provides students exposure to the enterprise application SAP as a part of the Information Systems curriculum. Over the past two years, the use of SAP has expanded beyond the Department of Computing into the Management Information Systems course offered by the Department of Management…
Descriptors: Management Information Systems, Technology Uses in Education, Educational Technology, Literature Reviews
Zhang, Lechen; Nouri, Jalal – International Association for Development of the Information Society, 2018
Due to the increased popularity of tablets in schools, this systematic review examines the literature on tablet-mediated learning attempting to identify how tablets support the emergence of new teaching and learning practices as well as the transformation of existing ones in primary and secondary schools. 39 studies were selected using predefined…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Marshman, Margaret; Woolcott, Geoff; Dole, Shelley – Mathematics Education Research Group of Australasia, 2017
The use of multiuser virtual environments for educational purposes is in its infancy but offers potential for exploration of spatial contexts that could not otherwise be experienced. We report on pre-service teachers' experiences in designing learning activities as a result of immersion in the CAVE2™, a 320-degree, cylindrical 3D virtual…
Descriptors: Mathematics Instruction, Spatial Ability, Problem Solving, Computer Simulation
Molka-Danielsen, Judith; Hadjistassou, Stella; Messl-Egghart, Gerhilde – Research-publishing.net, 2016
This research is motivated by the emergence of virtual technologies and their potential as engaging pedagogical tools for facilitating comprehension, interactions and collaborations for learning; and in particular as applied to learning second languages (L2). This paper provides a descriptive analysis of a case study that examines affective…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Loiseau, Mathieu; Hallal, Racha; Ballot, Pauline; Gazidedja, Ada – Research-publishing.net, 2016
In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' "playful attitude". The game's modalities pertain to what we might call "guessing games". The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in…
Descriptors: Educational Games, Technology Uses in Education, Educational Technology, Second Language Learning
Park, Jaeuk; Seedhouse, Paul; Seedhouse, Rob; Kiaer, Jieun – Research-publishing.net, 2016
The study draws on the digital technology which allows users to be able to learn both linguistic and non-linguistic skills at the same time. Activity recognition as well as wireless sensor technology, similar to a Nintendo Wii, is embedded or attached to the equipment and ingredients, allowing users to detect and evaluate progress as they carry…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, Second Language Instruction
Stockton, Susan; McNeeley, Terry – Bulgarian Comparative Education Society, 2015
This paper examines the application of quality, social justice/equality and accountability/responsibility of teaching and learning in an online educational environment. Components addressed in this paper include a brief inspection of online teaching and learning methods, qualities of online teaching and learning, and the responsibility of teaching…
Descriptors: Social Justice, Accountability, Simulated Environment, Teaching Methods
Chung, Siyoung – International Association for Development of the Information Society, 2016
Simulations have been widely used in crisis and emergency communication for practitioners but have not reached classrooms in higher education. The purpose of this study was to investigate the effects that simulations using social media have on the learning of crisis communication among college students. To explore the effects, a real-time crisis…
Descriptors: Social Media, Simulated Environment, Emergency Programs, Crisis Management
Lobo, Marcos Fermin; Álvarez García, Víctor Manuel; del Puerto Paule Ruiz, María – International Association for Development of the Information Society, 2013
Learning management systems are increasingly being used to complement classroom teaching and learning and in some instances even replace traditional classroom settings with online educational tools. Mobile augmented reality is an innovative trend in e-learning that is creating new opportunities for teaching and learning. This article proposes a…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications