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Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
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Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
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Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
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Garrett, Lauretta; Guest, Kelly; Shannon, David; Lee, Byunghoon; Huang, Li; Charleton, Maria Calhoun; Qazi, Mohammed; Kim, Youngsoo – Journal of Research on Technology in Education, 2020
This study investigated personalization as an innovation that can be used to impact college mathematics achievement. In the reported study, similar tasks using personalized data and teacher-selected data were implemented in courses in both 4-year and 2-year colleges. Pre- and posttests and student work were analyzed to examine the impact of…
Descriptors: Mathematics Instruction, College Mathematics, Mathematics Achievement, Educational Technology
Abd El-Gawad, Alaa Mohamed Abou Sree – Online Submission, 2022
The study aimed to design a technological authentic task-based program to enhance EFL secondary stage students' language use. The design of the present study was based on the one-group, mixed research design. Participants of the study were a class of 1st year, secondary stage students (n=30) in Al-Khansaa' governmental secondary school for girls,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Task Analysis
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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology