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Loh, A. P.; Law, Elliot; Putra, Andi Sudjana; Koh, Edwin; Zuea, Tang Kok; Tat, Khoo Eng – Advances in Engineering Education, 2021
A quick literature survey shows that Engineering education has been undergoing change since more than a hundred years ago, largely due to the needs of industry. The current drive for change is not very different and comes from the perception that Engineering graduates of today are not able to function effectively in the workplace. This is in part…
Descriptors: Foreign Countries, Innovation, Design, Engineering Education
Ross, Robert; Hall, Richard – Advances in Engineering Education, 2021
Teaching second year undergraduate digital electronics is a serious business, designed to impart individual technical mastery. In this paper we attempt to embed several key digital logic concepts within an escape room game. We report results of iteratively piloting our game with academic engineering staff and then used them with students showing…
Descriptors: Technology Uses in Education, Problem Solving, Educational Environment, Undergraduate Students
Wu, Liang Li; Zhu, Edward; Callaghan, Caitlin; Irwin, Derek; Reinsdorf, Dylan; Swanson, Veronica; Zwirn, Austin; Reinkensmeyer, David – Advances in Engineering Education, 2020
To provide a project-based learning experience during the COVID-19 outbreak, we mailed experimental kits to 285 undergraduate students and developed curriculum for a multi-player online robot simulation game. Students successfully achieved cognitive objectives and rated the remote learning experience comparably to the prior-year in-person…
Descriptors: Educational Change, Active Learning, Student Projects, Engineering Education
Ritz, Hadas; Schneider-Bentley, Lisa – Advances in Engineering Education, 2018
Collaborative learning is well-established as a method to improve student learning and retention in engineering classrooms. One problem with collaborative learning is difficulty maximizing engagement of all students during group activities. We tested a change in implementation of collaborative problem solving sessions (Workshops) in a first-year…
Descriptors: Undergraduate Students, Cooperative Learning, Problem Solving, Calculus
Quan, Xinfeng – Advances in Engineering Education, 2020
Challenges posed to the online classes during the COVID-19 epidemic, which prevented instant face-to-face communication and forced physical separation, were tentatively resolved by a teaching strategy shift to foster and improve student self-study skills. Class slides, teaching formats, as well as learning activities were redesigned and…
Descriptors: Distance Education, Online Courses, Electronic Learning, Independent Study
Zapata-Ramos, Mari Luz; Lugo, José E. – Advances in Engineering Education, 2020
Students are attracted to innovation and entrepreneurship. However, it is challenging for them to take courses in I&E due to their already busy curriculums. This paper describes the "New Venture Design Experience," a one-year interdisciplinary program that pairs core and elective courses between the colleges of Engineering and…
Descriptors: Design, Entrepreneurship, Teaching Methods, Engineering Education
Wettstein, Stephanie G. – Advances in Engineering Education, 2018
In-class example problems that students work out on their own using active problem-solving are typically well received and help the students better learn the material; however, they are difficult to enact in large classes with limited resources due to the number of questions received and the speed at which different students work through the…
Descriptors: Pacing, Independent Study, Active Learning, Problem Solving
Douglas, Elliot P.; Chiu, Chu-Chuan – Advances in Engineering Education, 2013
This paper describes implementation and testing of an active learning, team-based pedagogical approach to instruction in engineering. This pedagogy has been termed Process Oriented Guided Inquiry Learning (POGIL), and is based upon the learning cycle model. Rather than sitting in traditional lectures, students work in teams to complete worksheets…
Descriptors: Active Learning, Teaching Methods, Team Teaching, Engineering
Soundarajan, Neelam; Camp, Stephen M.; Lee, David; Ramnath, Rajiv; Weide, Bruce W. – Advances in Engineering Education, 2016
The number of freshmen interested in entrepreneurship has grown dramatically in the last few years. In response, many universities have created entrepreneurship programs, including ones focused on engineering entrepreneurship. In this paper, we report on NEWPATH, an innovative NSF-supported program at Ohio State, designed to nurture students to…
Descriptors: Program Descriptions, Engineering Education, Entrepreneurship, State Universities
Johnson, Erik C.; Robbins, Brett A.; Loui, Michael C. – Advances in Engineering Education, 2015
In a course for engineering freshmen, peer leaders facilitated optional study sessions, which implemented peer-led team learning workshops. Some leaders were paid teaching assistants, but most were undergraduate volunteers. To understand the experiences of the peer leaders, we asked them to keep weekly reflective journals. By performing a basic…
Descriptors: Engineering Education, Peer Groups, Peer Teaching, Teamwork
Le Doux, Joseph M.; Waller, Alisha A. – Advances in Engineering Education, 2016
This paper describes the problem-solving studio (PSS) learning environment. PSS was designed to teach students how to solve difficult analytical engineering problems without resorting to rote memorization of algorithms, while at the same time developing their deep conceptual understanding of the course topics. There are several key features of…
Descriptors: Problem Solving, Apprenticeships, Engineering Education, Teaching Methods
Layton, Richard A.; Loughry, Misty L.; Ohland, Matthew W.; Ricco, George D. – Advances in Engineering Education, 2010
A significant body of research identifies a large number of team composition characteristics that affect the success of individuals and teams in cooperative learning and project-based team environments. Controlling these factors when assigning students to teams should result in improved learning experiences. However, it is very difficult for…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Validity
Ferri, Bonni H.; Ferri, Aldo A.; Majerich, David M.; Madden, Amanda G. – Advances in Engineering Education, 2016
This paper examines the effects of hands-on learning in an undergraduate circuits class that is taught to non-majors; i.e., students outside of electrical and computing engineering. The course, ECE3710, is taught in a blended format facilitated by the video lectures prepared for two Massive Open Online Courses developed for the Coursera Platform.…
Descriptors: Outcomes of Education, Hands on Science, Science Laboratories, Large Group Instruction
Karabulut-Ilgu, Aliye; Jahren, Charles – Advances in Engineering Education, 2016
Engineering educators call for a widespread implementation of hybrid learning to respond to rapidly changing demands of the 21st century. In response to this call, a junior-level course in the Construction Engineering program entitled Construction Equipment and Heavy Construction Methods was converted into a hybrid learning model. The overarching…
Descriptors: Program Evaluation, Blended Learning, Construction Industry, Engineering Education
Ssemakula, Mukasa; Liao, Gene; Ellis, Darin – Advances in Engineering Education, 2010
Industry has consistently identified lack of experience in manufacturing processes as one of the key competency gaps among new engineering graduates. This paper discusses a laboratory-based course that provides realistic hands-on manufacturing experiences to students. The course uses team-based projects that help students gain hands-on experience…
Descriptors: Engineering Education, Engineering Technology, Achievement Gap, Manufacturing
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