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Poitras, Eric G.; Harley, Jason M.; Liu, Yang S. – British Journal of Educational Technology, 2019
The purpose of this study is to experimentally manipulate discourse processes hypothesized to impact the emotions students experience when interacting with handheld augmented reality devices in informal learning settings. Research conducted in the field is often limited by practical constraints, requiring heavy investments in time and resources to…
Descriptors: Computer Simulation, Electronic Learning, Physical Activities, Tourism