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Breien, Fredrik S.; Wasson, Barbara – British Journal of Educational Technology, 2021
Previous research shows that digital game-based learning (DGBL) can have positive effects on engagement, motivation and learning, and that using narratives may reinforce these effects. A systematic review identified 15 DGBL systems that report effects from their use of narratives. A gap in the field, however, is the lack of a common model to…
Descriptors: Game Based Learning, Learner Engagement, Student Motivation, Literature Reviews
Li, Ruo-Yu; Wang, Chang-Hwa – British Journal of Educational Technology, 2020
The use of smart devices as media for digital learning constitutes a new-generation digital learning paradigm. Therefore, context-aware game-based learning has attracted considerable attention. Location-based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway…
Descriptors: Models, Handheld Devices, Networks, Game Based Learning
Emerson, Andrew; Min, Wookhee; Azevedo, Roger; Lester, James – British Journal of Educational Technology, 2023
Game-based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game-based learning environments should be able to accurately predict student knowledge at early points in students'…
Descriptors: Game Based Learning, Natural Language Processing, Prediction, Student Evaluation