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Tomic, Bojan; Jovanovic, Jelena; Milikic, Nikola; Devedžic, Vladan; Dimitrijevic, Sonja; Ðuric, Dragan; Ševarac, Zoran – British Journal of Educational Technology, 2019
Well-developed programming (technical) skills are very important for software engineers, information systems engineers and programmers in general. However, they must also possess relevant personal skills (soft skills) to be successful at the workplace (eg, collaboration, solving real-world problems and communication). The latter, however, are…
Descriptors: Programming, Computer Software, Skill Development, Student Motivation
Bogdanovic, Zorica; Barac, Dušan; Jovanic, Branislav; Popovic, Snežana; Radenkovic, Božidar – British Journal of Educational Technology, 2014
This article discusses the problem of using and delivering educational content from the Moodle learning management system to mobile devices. The primary goal of this study was to investigate the students' habits, motivations and technical possibilities in order to incorporate mobile-learning activities in the e-learning process. A mobile quiz has…
Descriptors: Telecommunications, Educational Technology, Computer Software, Virtual Classrooms
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
Lim, Cher Ping – British Journal of Educational Technology, 2008
The aim of this paper and the one which follows is to explore how the potential of computer games may be taken up in schools to support learning engagement among students. It is not the intention of the papers to dismiss existing classroom practices or overlook accounts of innovative practices in schools; the papers' aim is to provide educators…
Descriptors: Computers, Games, Learner Engagement, Learning Motivation
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction

Cloke, Chris; And Others – British Journal of Educational Technology, 1996
Two evaluations of video programs that involved groups of learners interacting with LaserVision software are presented. One concerns counselling skills for student teachers. The other is a geography simulation program. Program structure, group interaction, and the role of the instructor are discussed. Learners in both studies found the visual…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Software Evaluation, Cooperative Learning