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Min Lee; Tan Roy Jun Yi; Chen Der-Thanq; Huang Jun Song; Hung Wei Loong David – Education and Information Technologies, 2025
A noticeable surge in students' widespread adoption of ChatGPT in the past year brought attention to the need for a deeper understanding of their interactions with this new technology. While attempts at theorising learner-ChatGPT interactions have been made, few studies offer empirical accounts of the interactions between learners and ChatGPT.…
Descriptors: Interaction, Man Machine Systems, Artificial Intelligence, Technology Uses in Education
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Osipenko, Maria – Education and Information Technologies, 2022
A data-driven model where individual learning behavior is a linear combination of certain stylized learning patterns scaled by learners' affinities is proposed. The absorption of stylized behavior through the affinities constitutes "building blocks" in the model. Non-negative matrix factorization is employed to extract common learning…
Descriptors: Behavior Patterns, Models, Undergraduate Students, Preferences
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Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
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Torres-Jimenez, Jose; Lescano, Germán; Lara-Alvarez, Carlos; Mitre-Hernandez, Hugo – Education and Information Technologies, 2023
Conflicts play an important role to improve group learning effectiveness; they can be decreased, increased, or ignored. Given the sequence of messages of a collaborative group, we are interested in recognizing conflicts (detecting whether a conflict exists or not). This is not an easy task because of different types of natural language…
Descriptors: Conflict, Identification, Computer Assisted Instruction, Cooperative Learning
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Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
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Aom Perkash; Qaisar Shaheen; Robina Saleem; Furqan Rustam; Monica Gracia Villar; Eduardo Silva Alvarado; Isabel de la Torre Diez; Imran Ashraf – Education and Information Technologies, 2024
Developing tools to support students, educators, intuitions, and government in the educational environment has become an important task to improve the quality of education and learning outcomes. Information and communication technology (ICT) is adopted by educational institutions; one such instance is video interaction in flipped teaching.…
Descriptors: Academic Achievement, Colleges, Artificial Intelligence, Predictor Variables
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Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
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Trifa, Amal; Hedhili, Aroua; Chaari, Wided Lejouad – Education and Information Technologies, 2019
E-learning systems have gained nowadays a large student community due to the facility of use and the integration of one-to-one service. Indeed, the personalization of the learning process for every user is needed to increase the student satisfaction and learning efficiency. Nevertheless, the number of students who give up their learning process…
Descriptors: Educational Technology, Technology Uses in Education, Learning Processes, Student Needs