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Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
Alexis Guethler – Education and Information Technologies, 2024
Asynchronous online learning has grown in popularity due to its flexibility in providing higher education access to learners regardless of distance, transportation, and scheduling constraints. However, for successful online learning, students must adapt and intensify the self-regulated learning (SRL) skills they developed in face-to-face settings…
Descriptors: Intervention, Reflection, Prompting, Self Management
Tunç-Pekkan, Zelha; Ölmez, Ibrahim Burak; Taylan, Rukiye Didem – Education and Information Technologies, 2023
During the COVID-19 pandemic, we founded an Online Laboratory School (OLS) under the roof of a university in Turkey to support students from public schools that were not technologically prepared for an online education and to provide an opportunity for our pre-service teachers (PSTs) to continue their internship by teaching online. The purpose of…
Descriptors: COVID-19, Pandemics, Laboratory Schools, Distance Education
Jeyaraj, Anand – Education and Information Technologies, 2018
This paper describes a teaching method that enables students to design efficient and effective algorithms for reporting information systems applications. Adopting the general principles of transformative learning, students are immersed in a series of activities and interventions to enable learning. The activities provided opportunities for…
Descriptors: Transformative Learning, Teaching Methods, Intervention, Undergraduate Students
Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
Verpoorten, Dominique; Castaigne, Jean-Loup; Westera, Wim; Specht, Marcus – Education and Information Technologies, 2014
This paper describes how a short, repeated and structured opportunity to reflect was integrated in the storyline of a serious game in order to stimulate the development of a meta-cognitive skill: the ability to self-assess the degree of confidence in own answers. An empirical validation of the approach, conducted with 28 secondary school pupils,…
Descriptors: Physics, Science Education, Cognitive Ability, Secondary School Students
Kafyulilo, Ayoub; Fisser, Petra; Voogt, Joke – Education and Information Technologies, 2016
This study investigated the impact of teacher design teams as a professional development arrangement for developing technology integration knowledge and skills among in-service science teachers. The study was conducted at a secondary school in Tanzania, where 12 in-service science teachers participated in a workshop about technology integration in…
Descriptors: Technology Integration, Science Teachers, Foreign Countries, Professional Development
Achuthan, Krishnashree; Francis, Saneesh P.; Diwakar, Shyam – Education and Information Technologies, 2017
Learning theories converge on the principles of reflective learning processes and perceive them as fundamental to effective learning. Traditional laboratory education in science and engineering often happens in highly resource-constrained environments that compromise some of the learning objectives. This paper focuses on characterizing three…
Descriptors: Computer Simulation, Retention (Psychology), Transfer of Training, Metacognition