NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Education and Information…19
Audience
Laws, Policies, & Programs
Assessments and Surveys
International English…1
What Works Clearinghouse Rating
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
I-Hsiung Chang; Pi-Chun Hsu; Ru-Si Chen – Education and Information Technologies, 2024
This study investigates how trust influences parents' satisfaction with parenting apps. The study demonstrates that social ties and perceived value act as mediators between trust and user satisfaction. A questionnaire was conducted in Taiwan to test parents' perceptions of parenting apps, focusing particularly on user satisfaction and related…
Descriptors: Foreign Countries, Satisfaction, Trust (Psychology), Parent Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Kukreja, Vinay; Jain, Anuj Kumar; Singh, Amitoj; Kaushal, Rajesh Kumar; Aggarwal, Arun – Education and Information Technologies, 2023
Context: In the children's education process, not only children but parents, educators, and teachers are using touchscreen technology-enabled contrivances for better quality of life. Every stakeholder has their perspective on the usage of touchscreen contrivances. A lot of moderators and critical factors affect this perception. Objective: To…
Descriptors: Early Childhood Education, Technology Uses in Education, Educational Technology, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Filippas, Alexandros; Xinogalos, Stelios – Education and Information Technologies, 2023
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and…
Descriptors: Educational Games, Science Education, Chemistry, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Ma, RunTao; Ma, Runchun – Education and Information Technologies, 2023
The research objectives are as follows: to consider the possibilities of modern digital technologies in education; to assess the impact of digital technology on the study of a work of art. The study results show the advantages and disadvantages of the WeChat software and the MOOC application, obtained on the basis of a survey of students.…
Descriptors: Music Education, Musical Instruments, Educational Technology, MOOCs
Peer reviewed Peer reviewed
Direct linkDirect link
Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2019
Heuristic evaluation is a fast and easy way to detect usability problems. Nielsen (1994) proposed ten heuristics that are being widely used to conduct heuristic evaluation. Utilizing these heuristics for mobile learning applications is not very effective because they are generic and were not developed taking mobile devices into consideration. In…
Descriptors: Usability, Heuristics, Electronic Learning, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2020
Heuristic evaluation is a fast and cheap method that can be used to identify usability flaws in mobile learning applications. In this paper, we proposed a framework for heuristic evaluation of mobile learning applications to ensure that best practices are followed, hence saving time and effort in conducting a heuristic evaluation. Ten case studies…
Descriptors: Heuristics, Usability, Electronic Learning, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Aitao; Deng, Ruchen; Huang, Yingshi; Song, Tianhua; Shen, Yunhong; Fan, Zhiling; Zhang, Jijia – Education and Information Technologies, 2022
With the popularity of mobile devices, people are increasingly trying to learn a second language (L2) using mobile applications (apps). The current study examined language learners' perceptions of the usefulness and ease of use of mobile learning apps in relation to language learning flow and satisfaction. University students who were learning…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
Peer reviewed Peer reviewed
Direct linkDirect link
Hadi, Said Hirzi; Permanasari, Adhistya Erna; Hartanto, Rudy; Sakkinah, Intan Sulistyaningrum; Sholihin, Mahfud; Sari, Ratna Candra; Haniffa, Roszaini – Education and Information Technologies, 2022
Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z…
Descriptors: Ethical Instruction, Accounting, Business Administration Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Qianru Li; Kan Kan Chan – Education and Information Technologies, 2024
Mobile-assisted Language Learning (MALL) has been widely adopted in teaching and learning, yet there has been scant research concerning speaking test adaptation. An emerging type of mobile application is designed to facilitate test takers' performance in a high-stakes speaking test (e.g., the International English Language Testing System (IELTS)).…
Descriptors: Student Attitudes, Test Wiseness, Computer Assisted Testing, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Imamy, Samer Y. – Education and Information Technologies, 2020
Traditional printed textbooks represented a static medium of knowledge transfer for many years. The advent of technology introduced several digital material encouraged the educational institution to plan for the transfer to e-book and other related digital media. Both printed and digital materials have their own advantages and disadvantages as…
Descriptors: Printed Materials, Electronic Publishing, Textbooks, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
Previous Page | Next Page »
Pages: 1  |  2