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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
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Bailey, Sandra S. – Educational Media International, 1994
Explores the relationship between virtual reality (VR) stimulation and perceptual equivalence. Topics include perceived realism; creating a virtual illusion; displayed realism; and VR as an instructional technology. (Author/AEF)
Descriptors: Computer Simulation, Information Technology, Instructional Systems, Sensory Experience
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Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
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Munro, Robert – Educational Media International, 2000
Discusses the use of ICT (Information and Communications Technology) in the study of history. Topics include timelines; computer-based historical simulations; databases; accessible multimedia; hypermedia; CD-ROMs; and use of the World Wide Web, both for teaching and learning and for sharing findings from historical investigations with historians…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Global Approach