Descriptor
Computer Uses in Education | 3 |
Use Studies | 3 |
Computer Literacy | 2 |
Internet | 2 |
After School Programs | 1 |
Child Welfare | 1 |
Children | 1 |
Computer Games | 1 |
Computer Networks | 1 |
Computer Software | 1 |
Cooperative Learning | 1 |
More ▼ |
Source
Educational Technology | 3 |
Author
Blanton, William E. | 1 |
Harmon, Stephen W. | 1 |
Jones, Marshall G. | 1 |
Mayer, Richard E. | 1 |
Milheim, William D. | 1 |
Schustack, Miriam W. | 1 |
Starr, Robin M. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Starr, Robin M.; Milheim, William D. – Educational Technology, 1996
To determine how the Internet is being used in education, researchers surveyed newsgroup participants. Questions concerned demographics and usage. Responses totaled 147. Results indicate that there is a solid foundation of users who are optimistic about the future despite hardware and software problems and concerns about offensive material. Seven…
Descriptors: Child Welfare, Computer Literacy, Computer Networks, Computer Uses in Education
Harmon, Stephen W.; Jones, Marshall G. – Educational Technology, 1999
Suggests levels of uses of the World Wide Web representing a continuum from basic occasional use to advanced continual use common in schools, colleges, and corporate training: no Web use, information Web use, supplemental Web use, essential Web use, communal Web use, and immersive Web use. (AEF)
Descriptors: Computer Uses in Education, Corporations, Elementary Secondary Education, Higher Education
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy