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Shibata, Mizuho; Demura, Kosei; Hirai, Shinichi; Matsumoto, Akihiro – IEEE Transactions on Education, 2021
Contribution: The information described in this study provides a starting point for discussing an effective robotics curriculum offered by any engineering university or institute. Background: Robotics is a multidisciplinary field that includes mechanical engineering, electrical and electronic engineering, and computer science. Several universities…
Descriptors: Engineering Education, Robotics, Higher Education, Core Curriculum
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Kilic-Bebek, Ebru; Nizamis, Kostas; Vlutters, Mark; Bebek, Ozkan; Karapars, Zeynep G.; Unal, Ramazan; Yilmaz, Deniz; Ugurlu, Barkan – IEEE Transactions on Education, 2023
Contribution: This study provides evidence for the benefit of short online courses for the transdisciplinary competence development of graduate students. It shows the significant challenges students face while learning, and provides instructional recommendations to improve students' learning quality and professionalism. Background: Developing…
Descriptors: Interdisciplinary Approach, Skill Development, Graduate Students, Online Courses
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Kuo, Hsu-Chan; Yang, Ya-Ting Carolyn; Chen, Jung-San; Hou, Ting-Wei; Ho, Ming-Tzu – IEEE Transactions on Education, 2022
Contribution: Prior studies have shown that project-based learning (PBL) is an effective approach on engineering education. This study further identifies the impact of a design thinking (DT) integrated PBL approach on the college students' learning motivation and creativity. Background: A well-developed robot and its project often require…
Descriptors: Design, Creative Thinking, Active Learning, Student Projects
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Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
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Bonarini, A.; Romero, M. – IEEE Transactions on Education, 2013
The authors designed and ran a crash course on emotional robotics involving students from both the Information Engineering School and the Design School of Politecnico di Milano, Milan, Italy. The course consisted of two intensive days of short introductory lessons and lab activity, done in interdisciplinary groups and supported by a well-equipped…
Descriptors: Robotics, Design, Interdisciplinary Approach, Teamwork
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Shiller, Z. – IEEE Transactions on Education, 2013
This paper describes a multidisciplinary teaching program, designed to provide students with the broad knowledge and skills required to practice product development in robotics and mechatronics. The curriculum was designed to prepare students for the senior capstone design project, in which they design and build a working mechatronic/robotic…
Descriptors: Mechanical Skills, Robotics, Engineering Education, Instructional Innovation
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Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
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Yilmaz, M.; Ozcelik, S.; Yilmazer, N.; Nekovei, R. – IEEE Transactions on Education, 2013
This paper presents an innovative two-course, laboratory-based, and design-oriented robotics educational model. The robotics curriculum exposed senior-level undergraduate students to major robotics concepts, and enhanced the student learning experience in hybrid learning environments by incorporating the IEEE Region-5 annual robotics competition…
Descriptors: Robotics, College Curriculum, College Seniors, Elective Courses
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Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students