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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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Merino-Armero, José Miguel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Interactive Learning Environments, 2023
In modern society technology is widely used and, with the digitization of many services, this is an upward trend. Therefore, computational thinking (CT) is an increasingly important concept; an aspect that is being reflected on educational policies and the extracurricular offer of different countries. This study aims to look at the efficacy of…
Descriptors: Foreign Countries, Extracurricular Activities, Robotics, Elementary School Students
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Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
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Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming