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Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
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Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2019
Simultaneous in-class presentations are well suited to the use of peer evaluation, which also promotes greater involvement of the student audience. The problem for the teacher is how to manage peer evaluation and make it a useful part of the curriculum. PeerEval is a mobile application that allows students to anonymously evaluate presentations in…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Educational Technology
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Takemura, Atsushi – International Association for Development of the Information Society, 2019
This paper proposes a novel education system for learning electronic circuit construction involving soldering on a universal circuit-board. This system enables a student to efficiently design the layout of circuit components on a circuit board and helps the student securely construct the circuit by soldering the circuit components in accordance…
Descriptors: Teaching Methods, Electronic Equipment, Web Based Instruction, Program Effectiveness
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Lotherington, Heather – International Association for Development of the Information Society, 2018
A recent survey of top-rated mobile(-assisted) language learning (MALL) apps revealed four front-runners on the digital marketplace: three proprietary language course apps: duolingo, Babbel, busuu, and one flashcard/spaced repetition system (SRS): Memrise (Lotherington, 2017). The survey was followed by empirical studies of the embedded…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
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Birch, Heather J. S.; Brett, Clare – International Association for Development of the Information Society, 2019
This paper describes the use of an Android app, PracticeCactus, to support independent piano practice in the context of one music teacher's private studio through a feature known as "Daily Practice Goal" (DPG) notifications. DPG notifications are positioned here as a type of alternative to a traditional leaderboard within a gamified…
Descriptors: Telecommunications, Handheld Devices, Music Education, Educational Technology
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
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Herselman, Marlien; Botha, Adele; Dlamini, Sifiso; Marais, Mario; Mahwai, Nare – International Association for Development of the Information Society, 2019
The purpose of this paper is provide evidence of how the selected teachers at 24 schools in 7 provinces in South Africa reacted to questions pertaining to the extent of their prior training, attitudes towards technology, perceived self-confidence in integrating ICTs and finally using ICTs on a daily basis. The project is known as the Information…
Descriptors: Foreign Countries, Rural Areas, Telecommunications, Handheld Devices
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Bikorimana, Emmanuel; Rutayisire, Joachim; Omar, Mwana Said; Sun, Yi – International Association for Development of the Information Society, 2017
Kinyarwanda, the national official language used by the population of Rwanda, was greatly affected by the tragic history that faced the country. The 13th annual national dialogue held at Kigali from 21st to 22nd December 2015, recommended the government of Rwanda, to put in place all measures to enhance and maintain the above mentioned language.…
Descriptors: Foreign Countries, History, Language Maintenance, Cultural Influences
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Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Lazarinis, Fotis; Verykios, Vassilios S.; Panagiotakopoulos, Chris – International Association for Development of the Information Society, 2017
In this paper we present a mobile application for self-assessment. The work describes the main features of the application and focuses on its acceptance by students and the increase on their learning, through its usage in real testing settings. The application supports the retrieval of questions based on a number of criteria and it was evaluated…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Passey, Don; Zozimo, Joana – International Association for Development of the Information Society, 2015
MLEARN, a European Union (EU)-funded project, is exploring and promoting teacher development of mobile learning practices in four member states--the Netherlands, the United Kingdom (UK) (England), Greece and Italy. This paper details the ways research findings have both fed into and been elicited from this pilot, supporting development and…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Wario, Ruth Diko; Ireri, Bonface Ngari; De Wet, Lizette – International Association for Development of the Information Society, 2016
Since Apple released the iPad in 2010, it has been widely adopted for teaching and learning. Its graphical user interface combined with touch screen features engages users by attracting their attention. However, the level of engagement that would influence learning is not well understood. This case study investigated the use of iPads when engaging…
Descriptors: Handheld Devices, Telecommunications, Teaching Methods, Educational Technology
Uosaki, Noriko; Ogata, Hiroaki; Mouri, Kousuke – International Association for Development of the Information Society, 2015
This paper tackles enhancing outside-class learning of JSL (Japanese as a Second Language) learners. The objective of this study is to examine the effectiveness of our developed learning log system called SCROLL (System for Capturing and Reminding of Learning Log) in terms of boosting up outside-class learning time of JSL learners in Japan. In our…
Descriptors: Japanese, Second Language Learning, Computer Uses in Education, Time on Task
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