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Showing 1 to 15 of 19 results Save | Export
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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Lao, Andrew Chan-Chio; Cheng, Hercy N. H.; Huang, Mark C. L.; Ku, Oskar; Chan, Tak-Wai – Journal of Educational Computing Research, 2017
One-to-one technology, which allows every student to receive equal access to learning tasks through a personal computing device, has shown increasing potential for self-directed learning in elementary schools. With computer-supported self-directed learning (CS-SDL), students may set their own learning goals through the suggestions of the system…
Descriptors: Computer Assisted Instruction, Independent Study, Learning Strategies, Student Motivation
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Kim, Jieun; Ryu, Hokyoung; Katuk, Norliza; Wang, Ruili; Choi, Gyunghyun – Journal of Educational Computing Research, 2014
The present study aims to show if a skill-challenge balancing (SCB) instruction strategy can assist learners to motivationally engage in computer-based learning. Csikszentmihalyi's flow theory (self-control, curiosity, focus of attention, and intrinsic interest) was applied to an account of the optimal learning experience in SCB-based learning…
Descriptors: Teaching Methods, Student Motivation, Learner Engagement, Computer Assisted Instruction
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Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
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Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2007
The point of Choi and Clark (2006) was that after many well-designed studies, they have no evidence for either the learning or the motivational benefits of pedagogical agents. In their study, they found compelling evidence that when agents are found to enhance learning, a less expensive and less distracting pedagogical method has equal or greater…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
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Bures, Eva Mary; Amundsen, Cheryl C.; Abrami, Philip C. – Journal of Educational Computing Research, 2002
Investigated the relationship between university student motivation and student acceptance of learning via computer conferencing (CC). Considered frequency of contributing online messages; satisfaction with CC; grades; effort; goal orientation; personal relevance of tasks; task attractiveness; and students' beliefs concerning the relationship of…
Descriptors: Computer Assisted Instruction, Grades (Scholastic), Higher Education, Learning Strategies
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Hakkarainen, K.; Lipponen, L.; Jarvela, S.; Niemivirta, M. – Journal of Educational Computing Research, 1999
Describes a study conducted among 10-year old students at a Finnish elementary school that examined the relations and possible interaction of students' motivational orientation and the quality of their inquiry in computer-supported collaborative learning. Topics include social interaction during CSLIE (Computer-Supported Intentional Learning…
Descriptors: Computer Assisted Instruction, Elementary Education, Foreign Countries, Inquiry
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Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
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Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2005
Research on animated pedagogical agents (agents) is viewed as a very positive attempt to introduce more pedagogical support and motivational elements into multi-media instruction. Yet, existing empirical studies that examine the learning benefits of agents have had very mixed results, largely due to the way that they are designed. This article…
Descriptors: Computer Assisted Instruction, Student Motivation, Learning Motivation, Multimedia Instruction
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Shea, Peter – Journal of Educational Computing Research, 2000
Presents a study of integrated computer technology which incorporates pace-controlled syntactic chunking in a captioned video presentation. In addition to increasing student motivation and learning efficiency over time, the program supplied the least able students with the means to better understand and respond to foreign language discourse. The…
Descriptors: Captions, Computer Assisted Instruction, Instructional Effectiveness, Interactive Video
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Brown, John Seely – Journal of Educational Computing Research, 1985
Exploration of concepts crucial to development of new computer-based learning environments focuses on process rather than product and the computer's ability to record, represent, and communicate the underlying process. Cognitive, pedagogical, and sociological issues relevant to creation of learning environments in five domains (empowering…
Descriptors: Algebra, Communication (Thought Transfer), Computer Assisted Instruction, Computer Literacy
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Choi, Sunhee; Clark, Richard E. – Journal of Educational Computing Research, 2006
This study compared the use of an animated pedagogical agent (agent) with an electronic arrow and voice narration (arrow and voice) in a multimedia learning environment where 74 college level English as a Second Language (ESL) students learned English relative clauses. No significant differences in learning or performance were found between the…
Descriptors: Prior Learning, English (Second Language), Sentence Structure, Educational Media
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Niemiec, Richard P.; And Others – Journal of Educational Computing Research, 1989
Compares the effects of peer tutoring and computer-based instruction on student achievement and motivation through a meta-analysis of research. Cost effectiveness is also investigated via ratios which combine the effects of the intervention with estimates of implementation costs, and an appendix includes reviews of 10 cost-effectiveness research…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Cost Effectiveness
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Ruberg, Lorena F.; And Others – Journal of Educational Computing Research, 1996
Based on classroom observation, interviews, and student and teacher surveys, this study examined student interaction and participation within a computer-mediated communication (CMC) environment in a college-level plant science lab course. The CMC discourse encouraged experimentation, sharing of early ideas, increased and more distributed…
Descriptors: College Students, Computer Assisted Instruction, Computer Mediated Communication, Discourse Analysis
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