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Flora Ji-Yoon Jin; Bhagya Maheshi; Wenhua Lai; Yuheng Li; Danijela Gasevic; Guanliang Chen; Nicola Charwat; Philip Wing Keung Chan; Roberto Martinez-Maldonado; Dragan Gaševic; Yi-Shan Tsai – Journal of Learning Analytics, 2025
This paper explores the integration of generative AI (GenAI) in the feedback process in higher education through a learning analytics (LA) tool, examined from a feedback literacy perspective. Feedback literacy refers to students' ability to understand, evaluate, and apply feedback effectively to improve their learning, which is crucial for…
Descriptors: College Students, Student Attitudes, Artificial Intelligence, Learning Analytics
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Onur Karademir; Lena Borgards; Daniele Di Mitri; Sebastian Strauß; Marcus Kubsch; Markus Brobeil; Adrian Grimm; Sebastian Gombert; Nikol Rummel; Knut Neumann; Hendrik Drachsler – Journal of Learning Analytics, 2024
This paper presents a teacher dashboard intervention study in secondary school practice involving teachers (n = 16) with their classes (n = 22) and students (n = 403). A quasi-experimental treatment-control group design was implemented to compare student learning outcomes between classrooms where teachers did not have access to the dashboard and…
Descriptors: Learning Analytics, Intervention, Educational Technology, Secondary School Students
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Sohum Bhatt; Katrien Verbert; Wim Van Den Noortgate – Journal of Learning Analytics, 2024
Computational thinking (CT) is a concept of growing importance to pre-university education. Yet, CT is often assessed through results, rather than by looking at the CT process itself. Process-based assessments, or assessments that model how a student completed a task, could instead investigate the process of CT as a formative assessment. In this…
Descriptors: Learning Analytics, Student Evaluation, Computation, Thinking Skills
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Stanislav Pozdniakov; Jonathan Brazil; Mehrnoush Mohammadi; Mollie Dollinger; Shazia Sadiq; Hassan Khosravi – Journal of Learning Analytics, 2025
Engaging students in creating high-quality novel content, such as educational resources, promotes deep and higher-order learning. However, students often lack the necessary training or knowledge to produce such content. To address this gap, this paper explores the potential of incorporating generative AI (GenAI) to review students' work and…
Descriptors: Student Evaluation, Artificial Intelligence, Student Developed Materials, Feedback (Response)
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Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Journal of Learning Analytics, 2022
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex…
Descriptors: Educational Games, Learning Analytics, Data Collection, Educational Improvement
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Rebecka Rundquist; Kristina Holmberg; John Rack; Zeynab Mohseni; Italo Masiello – Journal of Learning Analytics, 2024
The generation, use, and analysis of educational data comes with many promises and opportunities, especially where digital materials allow usage of learning analytics (LA) as a tool in data-based decision-making (DBDM). However, there are questions about the interplay between teachers, students, context, and technology. Therefore, this paper…
Descriptors: Learning Analytics, Elementary Secondary Education, Mathematics Education, Data Analysis
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Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games