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Hsin-Yi Chang; Theerapong Binali – Journal of Science Education and Technology, 2025
The "drawing-to-learn" pedagogical approach has gained considerable attention and evidence supporting its efficacy for facilitating learning. However, little theoretical or empirical research has addressed issues regarding collaborative drawing-to-learn. In this study, we developed collaborative drawing-to-learn activities and three…
Descriptors: Metacognition, Freehand Drawing, Learning Processes, Cooperative Learning
Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology
Peleg, Ran; Baram-Tsabari, Ayelet – Journal of Science Education and Technology, 2017
Theatre is often introduced into science museums to enhance visitor experience. While learning in museums exhibitions received considerable research attention, learning from museum theatre has not. The goal of this exploratory study was to investigate the potential educational role of a science museum theatre play. The study aimed to investigate…
Descriptors: Science Education, Robotics, Science Teaching Centers, Museums
Bamberger, Yael; Tal, Tali – Journal of Science Education and Technology, 2008
The purpose of this study was to describe and understand the range of outcomes of class visits to natural history museums. The theoretical framework is based on the multifaceted process of learning in free choice learning environments, and emphasizes the unique and individual learning experience in museum settings. The study's significance is in…
Descriptors: Prior Learning, Museums, Learning Processes, Grade 6
Meier, Debra K.; Reinhard, Karl J.; Carter, David O.; Brooks, David W. – Journal of Science Education and Technology, 2008
Worked examples have been effective in enhancing learning outcomes, especially with novice learners. Most of this research has been conducted in laboratory settings. This study examined the impact of embedding elaborated worked example modeling in a computer simulation practice activity on learning achievement among 39 undergraduate students…
Descriptors: Undergraduate Students, Computer Simulation, Transfer of Training, Prior Learning