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Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
Rengel, Raúl; Pascual, Elena; Íñiguez-de-la-Torre, Ignacio; Martín, María J.; Vasallo, Beatriz G. – Journal of Science Education and Technology, 2019
In an educational context, multimedia content can be created by the students, by the faculty, or by a third party. With the aim of improving the lab work, motivation, and active learning in introductory electronics courses, several innovative technologies and instructional strategies were considered involving these three possibilities: real-time…
Descriptors: Active Learning, Multimedia Instruction, Teaching Methods, Introductory Courses
Connors-Kellgren, Alice; Parker, Caroline E.; Blustein, David L.; Barnett, Mike – Journal of Science Education and Technology, 2016
For over a decade, the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program has funded researchers and educators to build an understanding of best practices, contexts, and processes contributing to K-12 students' motivation and participation in Science, Technology, Engineering, and Mathematics…
Descriptors: STEM Education, Active Learning, Student Projects, Educational Innovation
McWilliam, Erica; Poronnik, Philip; Taylor, Peter G. – Journal of Science Education and Technology, 2008
This article takes as its starting point the ongoing downturn in student interest in, and engagement with, the enabling sciences. We make a case that embedding of creative pedagogies in science education has significant potential to arrest the flight from modern science. Five propositions are explored in order to argue the case: that young people…
Descriptors: Sciences, Science Education, Teaching Methods, Science Instruction
Guertin, Laura A.; Zappe, Sarah E.; Kim, Heeyoung – Journal of Science Education and Technology, 2007
The Just-in-Time Teaching (JiTT) technique allows students to be engaged in course material outside of the classroom by answering web-based questions. The responses are summarized and presented to students in class with a follow-up active learning exercise. College students enrolled in an introductory-level general education geoscience course were…
Descriptors: Prior Learning, Earth Science, Active Learning, Course Content