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Burke, Philip J.; Sage, Daniel D. – Simulation and Games, 1970
The use of simulation in a workshop for school administrators was found to foster more positive attitudes toward special education and increased acceptance of regular class placement of the handicapped. (RT)
Descriptors: Administrator Attitudes, Attitude Change, Mainstreaming, Simulation
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Greenblat, Cathy Stein – Simulation and Games, 1980
Recommends that group dynamics factors in simulation and gaming be given more consideration, and suggests some possible applications of knowledge in group dynamics when designing and using games. (CMV)
Descriptors: Attitude Change, Design, Educational Games, Group Dynamics
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Brenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
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Williams, Robert H. – Simulation and Games, 1980
Three groups of 109 undergraduates evidenced attitude shifts from participation to simulation games which were structured in accordance with either the cognitive dissonance or incentive models of attitude change. Identification was suggested as an extra factor influencing attitude change. (CMV)
Descriptors: Attitude Change, Change Strategies, Educational Games, Educational Research
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Clarke, Wentworth – Simulation and Games, 1970
The use of a game simulating a political convention was found to improve both students' and parents' attitudes toward social studies. (RT)
Descriptors: Attitude Change, Parent Attitudes, Program Evaluation, Secondary Education
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Sandver, Marcus H. – Simulation and Games, 1983
A questionnaire was used to measure attitudes toward labor and management both before and after eight hours of simulated negotiations. Subjects were management representatives and local union officers enrolled in two adult education classes. It was found that any attitude change tended to be small and probably short term.
Descriptors: Administration, Adult Education, Attitude Change, Collective Bargaining
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Molenda, Michael; Rice, John M. – Simulation and Games, 1979
Describes the background, setting, materials, controls, and a sample of a simulation game on the task of diffusion in a school setting. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, Change Agents, Diffusion
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Kuipers, Herman – Simulation and Games, 1983
Earlier research in Dutch deep sea fishing showed competition between skippers. Since cooperation in fleets could be a solution to economic and social problems and the industry couldn't accept this, a simulation-experiment was carried out. Although competition existed initially, skippers later tried cooperation under reward conditions. The…
Descriptors: Attitude Change, Behavior Change, Change Strategies, Cooperation
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Plummer, Charles M. – Simulation and Games, 1982
Describes a field test of Future School, an educational game which attempts to effect behavior change by first changing attitudes during a simulated experience. Discussion of simulations and games to achieve attitude change is included. (JJD)
Descriptors: Attitude Change, Behavior Change, Change Strategies, Educational Games
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Rubin, Herbert J. – Simulation and Games, 1978
PARADIGM is a large-scale stochastic computer simulation of the flow of competing ideas through evolving groups. It is used to examine how different message characteristics influence the speed with which one idea overtakes another in popularity. PARADIGM is discussed in the context of changing ideas in an academic department. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, College Faculty, Communication (Thought Transfer)
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Bredemeier, Mary E.; And Others – Simulation and Games, 1982
Assesses effects of a popular simulation game on attitudes of ethnocentrism and dogmatism in college students. Review of the game, its relationship to an educational philosophy course, background research, problems in assessing effects of games, and methods and outcomes of this study are discussed. Nine references and appendices are provided. (EJS)
Descriptors: Attitude Change, Authoritarianism, Beliefs, College Students
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Williams, Robert H.; And Others – Simulation and Games, 1986
Study designed to determine which version of a game developed in strict compliance with competing models of incentive and dissonance would be more effective in producing attitude change found that results were similar in the experimental groups. Similarity is attributed to sense of identification with simulation characters reported by subjects.…
Descriptors: Analysis of Variance, Attitude Change, Educational Games, Educational Research