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Kevin Thorn – ProQuest LLC, 2023
Asynchronous multimedia learning is a common form of delivering training in the workforce industry, and organizations rely on a completion status to measure that training. However, measuring retention and knowledge transfer of new material rarely occurs during asynchronous learning. Grounded in the Visual Language Theory (VLT) and a delivery…
Descriptors: Retention (Psychology), Transfer of Training, Electronic Learning, Story Telling
Conroy, George – ProQuest LLC, 2012
This quantitative, quasi-experimental study examined the application of a business simulation against training in support of an Enterprise Resource Planning (ERP) system. Defining more effective training strategies is a critical concern for organizational leaders and stakeholders concerned by today's economic challenges. The scope of this…
Descriptors: Quasiexperimental Design, Statistical Analysis, Training Methods, Educational Strategies
Hequet, Marc – Training, 1995
Business simulation can give everyone a fresh overview of the business. Well-designed games and simulations can help players understand why change is necessary and can create within the learner a demand for know-how that no lecture can match. (JOW)
Descriptors: Adult Education, Games, Simulation, Training Methods
Snider, John C.; Schroeder, Wayne L. – 1972
Microville is a simulation-game device which has proven its usefulness as a functional instructional instrument in the field of adult education. This study of Microville is concerned with the effectiveness and efficiency with which such a device might instruct adult education to analyze the program concept and to make those decisions which would…
Descriptors: Adult Education, Adult Educators, Adult Programs, Community Programs
Peer reviewed Peer reviewed
Linstead, Stephen – Journal of European Industrial Training, 1990
Using distance education to develop management metacompetencies such as creativity, flexibility, and resourcefulness encounters problems in terms of learner vulnerability, learning style, structural dysfunctions, and "reality" methods. A combination of distance learning, discovery learning, and competency-based simulation may address these…
Descriptors: Adult Education, Cognitive Style, Competence, Competency Based Education
DAVENPORT, ROY K.; AND OTHERS – 1966
A JOINT CONFERENCE OF PERSONNEL CONCERNED WITH EDUCATION AND TRAINING OF MANPOWER IN THE DEPARTMENT OF DEFENSE (DOD), OFFICE OF EDUCATION, AND THE NATIONAL SECURITY INDUSTRIAL ASSOCIATION, WAS CALLED BY THE DOD TO CONSIDER HOW THE THREE ORGANIZATIONS COULD COLLABORATE. THE DOD PROPOSED USING THE ENORMOUS POWER OF ITS PROCUREMENT SYSTEM TO…
Descriptors: Adult Education, Computer Assisted Instruction, Cost Effectiveness, Equipment Manufacturers
Cordell, Curtis C.; And Others – 1979
To improve shiphandlers' training in three surface warfare officers school courses, a study was designed to develop an integrated, career-structured program. Constructing the integrated system involved three tasks: (1) formulate a career-structured shiphandling training unit to enable preparation of curriculum, lesson guides, and measurement…
Descriptors: Adult Education, Building Plans, Curriculum Development, Curriculum Guides
Montalvo, Frank F.; And Others – 1981
Project staff and experienced child welfare personnel adapted the Culture Simulator to train child welfare caseworkers to have an empathic understanding of minority children and families in order to encourage and support ethnic identity, integrity, and community life. The training technique used 4 self-instructional modules containing 40 critical…
Descriptors: Adult Education, Anglo Americans, Autoinstructional Aids, Child Welfare
Stevenson, J., Ed. – 1994
This book contains eight papers examining vocational expertise and how best to develop it. The first paper, "Vocational Expertise" (John Stevenson), presents five approaches to developing it. The role of context in patterning cognition is considered in "Authenticity in Workplace Learning Settings" (Stephen Billett). In…
Descriptors: Adult Education, Apprenticeships, Cognitive Development, Cognitive Measurement
PDF pending restoration PDF pending restoration
1996
This document contains four papers presented at a symposium moderated by Valeria Stokes at the 1996 conference of the Academy of Human Resource Development. "Management Development Simulations: Effective or Not?" (Jill R. Hough) reviews the differences between simulations and educational games and presents a simulation classification…
Descriptors: Adult Education, Data Collection, Educational Games, Educational Quality
Thayer, Lou – 1978
The goal of this inservice guide for teaching consumer education at the secondary and adult level is to help consumers become more assertive when buying goods and services. A major section in the guide defines assertiveness. The four basic components of assertive behavior are the ability to express emotions openly, the capacity to exercise one's…
Descriptors: Adult Education, Assertiveness, Business Education, Change Agents