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Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
Kellems, Ryan O.; Charlton, Cade T.; Black, Brooke; Bussey, Heidi; Ferguson, Rachel; Gonçalves, Bruna F.; Jensen, Mikaela; Vallejo, Sara – Journal of Special Education Technology, 2023
Social engagement is critical to the personal and social development of children. Individuals with Autism Spectrum Disorder (ASD) often exhibit low levels of social engagement with peers and adults, with clearly fewer instances of eye contact, initiation, joint attention, and empathy. Given the pivotal role of social engagement, procedures that…
Descriptors: Social Behavior, Learner Engagement, Elementary School Students, Autism Spectrum Disorders
Jenny Byman; Kristiina Kumpulainen; Jenny Renlund – Australian Journal of Environmental Education, 2024
Based on an ethnographic study in a Finnish primary school, we explored lingering as both a pedagogical approach and a methodological concept for multispecies education research and practice. Through this conceptual thinking, we "re-turned" to the multiplicities that unfolded from noticing rhythms, enterings and different lifeworlds to…
Descriptors: Elementary School Science, Attention Span, Teaching Methods, Science Education
Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Research on Technology in Education, 2021
Early researchers suggested that virtual humans (animated pedagogical agents) required a persona if they were to be anthropomorphized by the user. Over the past two decades, research has focused on design features that target the perception of persona in order to increase the anthropomorphization of the agent toward the end of increased learning…
Descriptors: Animation, Design, Nonverbal Communication, Computer Simulation
Chi, Chen; Chen, Hao-Jan Howard; Tseng, Wen-Ta; Liu, Yeu-Ting – ReCALL, 2023
Video materials require learners to manage concurrent verbal and pictorial processing. To facilitate second language (L2) learners' video comprehension, the amount of presented information should thus be compatible with human beings' finite cognitive capacity. In light of this, the current study explored whether a reduction in multimodal…
Descriptors: Video Technology, Second Language Learning, Comprehension, Captions
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Kocab, Annemarie; Lam, Hannah; Snedeker, Jesse – Cognitive Science, 2018
A well-known typological observation is the dominance of subject-initial word orders, SOV and SVO, across the world's languages. Recent findings from gestural language creation paradigms offer possible explanations for the prevalence of SOV. When asked to gesture transitive events with an animate agent and inanimate patient, gesturers tend to…
Descriptors: Word Order, Nonverbal Communication, Hypothesis Testing, Novelty (Stimulus Dimension)
Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
Yeo, Amelia; Alibali, Martha W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Past research suggests that speakers gesture more when motor simulations are more strongly activated. We investigate whether simulations of a perceptual nature also influence gesture production. Participants viewed animations of a spider moving with a manner of motion that was either highly salient (n = 29) or less salient (n = 31) and then…
Descriptors: Visual Stimuli, Nonverbal Communication, Simulation, Animation
Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
Mierowsky, Ruth; Marcus, Nadine; Ayres, Paul – Educational Psychology, 2020
This study, generated from considerations of embodied cognition, observational learning, and cognitive load theory, investigated the effect of mimicking gestures on learning to play piano tasks. Fifty university students from an Australian University, with two different levels of piano-playing experience, were randomly assigned to one of the two…
Descriptors: Musical Instruments, Imitation, College Students, Nonverbal Communication
Kappagantula, Sri Rama Kartheek – ProQuest LLC, 2018
The presence of Animated Pedagogical Agents (APAs) in education is increasing day-by-day. They are being used in online courses as well as research studies. Therefore, there is a need to study ways in which lectures can quickly be created using APAs. Gestures are an inseparable part of an APA's communication with users. Gestures generated…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Nonverbal Communication
Huang, Shin-Ying – Language Education & Assessment, 2022
This study examined image-text relations in English-as-a-foreign-language textbooks focusing on moving-image animations that accompany verbal dialogues. It also explores how animations support verbal dialogues in the textbooks. Data sources include three major versions of junior high school textbooks locally-produced in Taiwan, each consisting of…
Descriptors: Textbooks, Content Analysis, English (Second Language), Second Language Learning
Kappagantula, Sri Rama Kartheek; Adamo-Villani, Nicoletta; Wu, Meng-Lin; Popescu, Voicu – IEEE Transactions on Learning Technologies, 2020
We present a system that automatically generates deictic gestures for animated pedagogical agents (APAs). The system takes audio and text as input, which define what the APA has to say, and generates animated gestures based on a set of rules. The automatically generated gestures point to the exact locations of elements on a whiteboard nearby the…
Descriptors: Animation, Nonverbal Communication, Lecture Method, Video Technology
Alencar, Márcio Aurélio dos Santos; Netto, José Francisco de Magalhães – International Journal of Distance Education Technologies, 2020
Emotions are part of human life, and they are present on several occasions, like decision making and in social interactions. Computational identification of emotions in texts can be useful in many applications, especially in distance learning courses. This research introduces an animated pedagogic agent, integrated to a Moodle virtual learning…
Descriptors: Virtual Classrooms, Educational Environment, Emotional Response, Psychological Patterns