Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 7 |
Descriptor
Barriers | 7 |
Electronic Learning | 7 |
Foreign Countries | 5 |
College Students | 4 |
Distance Education | 3 |
Information Technology | 3 |
Interviews | 3 |
Student Attitudes | 3 |
Case Studies | 2 |
Comparative Analysis | 2 |
Computer Simulation | 2 |
More ▼ |
Source
Interactive Technology and… | 7 |
Author
Publication Type
Journal Articles | 7 |
Reports - Research | 5 |
Reports - Evaluative | 2 |
Education Level
Postsecondary Education | 6 |
Higher Education | 5 |
Adult Education | 1 |
Audience
Location
United Kingdom | 2 |
Brazil | 1 |
Lesotho | 1 |
South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matee, Gloria Lihotetso; Motlohi, Nthabiseng; Nkiwane, Palesa – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate emerging perspectives and challenges which teaching staff and students in the Faculties of Business and Accounting, Health and Education as well as Computing encountered in using Virtual Collaborative Learning during their classes in one accredited institution of higher education in Maseru district Lesotho.…
Descriptors: Electronic Learning, Cooperative Learning, College Students, Foreign Countries
Ali, Ramiz – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to describe university students' motivations for using Facebook as an informal learning tool and explore the key barriers that may inhibit learning on the social media platform. Design/methodology/approach: A case study approach was adopted in this study. Participants were 82 university students who…
Descriptors: Electronic Learning, Technology Uses in Education, Social Media, Informal Education
Elomar Castilho Barilli; Stenio Freitas Barretto; Carla Moura Lima; Marco Antonio Menezes – Interactive Technology and Smart Education, 2014
Purpose: The aim of this paper is to present the use of virtual communities in work processes in Popular Education, a field strongly supported by presentiality because of historical social inequalities in Brazil. It presents the assessment of the Virtual Community Work (CVT) used in the Popular Healthcare Education Policy (PNEPS).…
Descriptors: Learning Processes, Health Education, Popular Education, Electronic Learning
Augmented Reality M-Learning to Enhance Nursing Skills Acquisition in the Clinical Skills Laboratory
Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
Annansingh, Fenio; Bright, Ali – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to discuss a case study which examines and analyses a information communication technology training programme conducted using an e-learning platform at the Dartmoor National Park Authority, UK. Design/methodology/approach: The research adopted a mixed method approach which involved the use of questionnaires…
Descriptors: Foreign Countries, Electronic Learning, Parks, Interviews
Pretorius, Marco; van Biljon, Judy – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to investigate the implications of usability and learnability in learning management systems (LMS) by considering the experiences of information and communications technology (ICT) experts and non-experts in using the LMS of an open-distance university. Design/methodology/approach: The paper uses task-based…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Video Technology
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation