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Showing 1 to 15 of 18 results Save | Export
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Yilmaz, Rezan; Dündar, Merve – Acta Didactica Napocensia, 2021
Common divisor is one of the concepts that started to be learned in secondary school and forms the basis of many concepts. But students generally have difficulty in making sense of it. The purpose of this study is to investigate concept formation processes of common divisor through a case study on seven sixth grade students. To do this, we…
Descriptors: Content Analysis, Mathematics Instruction, Division, Learning Processes
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Gantt, Allison L.; Paoletti, Teo; Greenstein, Steven – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Despite significant research exploring students' quantitative reasoning, few studies have explored the semiotic processes that mediate its development. In this report, we present a case study to show how one student constructed a semiotic chain for a quantity as he worked with a mathematical task. Importantly, we connect frameworks for…
Descriptors: Semiotics, Mathematics Instruction, Instructional Materials, Computer Software
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Branko Andic; Zsolt Lavicza; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic; Mirjana Maricic – Journal of Biological Education, 2024
Contemporary education adopts various new visualisation techniques for content to be learned. Recently, research on the application of 3D modelling and printing (3DMP) has been expanding. However, as the latest literature reviews indicate, little research is available on the contribution of 3DMP to learning of students with blindness (SWB) and…
Descriptors: Models, Elementary School Science, Biology, Science Education
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Gök, Mustafa; Inan, Mevlüt – Journal of Research and Advances in Mathematics Education, 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically describes the process of 6th-grade students' experiences of a digital game-based learning…
Descriptors: Game Based Learning, Mathematics Instruction, Mathematical Concepts, Concept Formation
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Popp, Jacquelynn S.; Hoard, Jodi – Reading Teacher, 2018
Sourcing involves interrogating historical documents, asking questions about their attributes to determine their relation to the historical event or time period under study. In this article, a university researcher and a sixth-grade teacher describe a set of heuristics that the teacher developed for supporting her students' sourcing of historical…
Descriptors: History Instruction, Primary Sources, Teaching Methods, Heuristics
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Alasmari, Nasser; Alshae'el, Amal – International Journal of Education and Literacy Studies, 2020
English is now the most frequently used language worldwide. In academia, English has become "a hyper central language" millions of students are learning for various reasons. As such, pedagogists, academicians, and language teachers seek new tools and teaching methods to help English language learners reach high proficiency levels. The…
Descriptors: Drama, Teaching Methods, English (Second Language), Second Language Learning
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Bossé, Michael J.; Bayaga, Anass; Fountain, Catherine; Lynch-Davis, Kathleen; Preston, Ron; Adu-Gyamfi, Kwaku – International Electronic Journal of Elementary Education, 2018
This study applies the Mathematics Acquisition Framework (MAF) (Bossé, Ringler, Bayaga, Fountain, & Young, 2018) to investigate fifth- through seventh-grade students' comprehension of fractions and decimals and examines how students build understanding of mathematical principles and concepts regarding fractions and decimals. Based on case…
Descriptors: Mathematics Education, Grade 5, Grade 6, Grade 7
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Barajas-Saavedra, Arturo; Álvarez-Rodriguez, Francisco J.; Mendoza-González, Ricardo; Oviedo-De-Luna, Ana C. – Turkish Online Journal of Educational Technology - TOJET, 2015
Development of digital resources is difficult due to their particular complexity relying on pedagogical aspects. Another aspect is the lack of well-defined development processes, experiences documented, and standard methodologies to guide and organize game development. Added to this, there is no documented technique to ensure correct…
Descriptors: Computer Software, Case Studies, Educational Games, Mathematics Instruction
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Carnoy, Martin; Ngware, Moses; Oketch, Moses – Comparative Education Review, 2015
We take an innovative approach to estimating student mathematics learning in the sixth grade of three African countries. The study reinforces the notion that beyond the quality of the teaching process in classrooms, national contextual factors are important in understanding the contribution that schooling makes to student performance. Our approach…
Descriptors: Comparative Education, Outcomes of Education, Teacher Characteristics, Academic Achievement
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Pihlainen-Bednarik, Kaisa; Keinonen, Tuula – International Journal of Environmental and Science Education, 2011
Knowing "what do I know" and thinking about "how do I learn", that is metacognition, is an important element in learning. The Finnish curriculum points out metacognition in the choice of the studying methods. The methods should help the students to become aware of their own learning, to develop better learning strategies, and…
Descriptors: Environmental Education, Learning Strategies, Metacognition, Learning Processes
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Coll, Cesar; Rochera, Maria J.; Colomina, Rosa – Electronic Journal of Research in Educational Psychology, 2010
Introduction: From a socioconstructivist and situated perspective of teaching and learning processes, the authors analyze how one teacher and her group of 19 sixth-grade pupils use ICT. The study focuses on the way these tools mediate their activity, and evaluates the tools' potential for teaching and learning innovation. Method: A case study…
Descriptors: Computer Mediated Communication, Primary Education, Educational Practices, Natural Sciences
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Morsink, Paul M.; Hagerman, Michelle Schira; Heintz, Anne; Boyer, D. Matthew; Harris, Robin; Kereluik, Kristen; Hartman, Douglas K.; Wood, Anne; White, Amber; Woodruff, Carmen; Anderson, Tracey; Goldstein, Shelly; Hamm, Beth; Lewis, Cindy; Lewis, Paul; Mitchell, Cindy; Murphy, Jill; Rogers, Lyn; Sherrieb, Anne; Siegler, Tammy; Withey, Kevin – Journal of Education, 2011
This study examined the initial learning trajectories of 13 upper elementary teachers as they developed technological, pedagogical, and content knowledge during a 7-month professional development program to integrate technology into classroom practice. The program was collaborative and non-prescriptive; teachers worked on self-chosen summer…
Descriptors: Elementary School Teachers, Technological Literacy, Teacher Competencies, Pedagogical Content Knowledge
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Kaftan, Juliann M.; Buck, Gayle A.; Haack, Alysa – Middle School Journal (J1), 2006
This article deals with using formative assessments to individualize instruction and promote learning. Formative assessment serves the dual purpose of giving the teacher information on the effectiveness of the lesson and giving students information on the current state of their learning. Such information can guide future instructional decisions.…
Descriptors: Formative Evaluation, Student Evaluation, Individualized Instruction, Action Research
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Gueudet, Ghislaine – International Journal for Technology in Mathematics Education, 2007
The aim of this paper is to contribute to the understanding of the possible influence of the use in class of Internet resources which offer mathematical exercises for the students' activity and learning processes. I present an exploratory study grounded on a teaching design set up in two French grade six classes about proportional reasoning…
Descriptors: Learning Processes, Cognitive Development, Mathematics Instruction, Case Studies
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