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Watland, Kathleen Hanold; Santori, David – Journal of Learning in Higher Education, 2014
Teamwork and the ability to work collaboratively on a team are important skills in almost every industry or profession. The use of student teams in college courses is increasing and most academic programs require teamwork as part of the students' academic learning experience. While teamwork and other experiential collaborative learning…
Descriptors: Teamwork, Cooperative Learning, Creative Activities, Skill Development
Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2016
This ethnographic case study investigated how the process of learning during a yearlong after-school, project-based learning (PjBL) experience could be documented by student-created reflective videos. Guided by social constructivism, constant comparative analysis was used to explore the meaningful learning that took place in addition to the…
Descriptors: Learning Experience, Video Technology, Reflection, Active Learning
Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
Sheridan, Kimberly M.; Halverson, Erica Rosenfeld; Litts, Breanne K.; Brahms, Lisa; Jacobs-Priebe, Lynette; Owens, Trevor – Harvard Educational Review, 2014
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making…
Descriptors: Creative Activities, Design Crafts, Hands on Science, Shared Facilities
Norris, Aaminah – Equity & Excellence in Education, 2014
This qualitative study analyzes how an urban schoolteacher guided her 19 tenth grade Latina and African American young women in developing positive self-concepts as expressed through the implementation of design thinking processes. This work examines how young women who had limited access to digital media negotiated their identities as they…
Descriptors: Urban Education, Grade 10, Females, High School Students
Anderson, Ross; Arndell, Michael; Christensen, Sten – Australian Academic & Research Libraries, 2009
The "Architecture Studio Archive" pilot sought to form a comprehensive digital archive of the diverse student work conducted in the first year of the Bachelor of Design in Architecture Degree at the University of Sydney. The design studio is the primary vehicle for teaching architectural design. It is a locus for creative activity, with…
Descriptors: Architecture, Preservation, Creative Activities, Archives
Zaikowski, Lori; Lichtman, Paul; Quarless, Duncan – Science Teacher, 2007
The scientific discovery process comes alive for 70 minority students each year at Uniondale High School in New York where students have won top awards for "in-house" projects. Uniondale High School is in a middle-income school district where over 95% of students are from minority groups. Founded in 2000, the Uniondale High School Research Program…
Descriptors: Science Projects, Research Projects, Student Projects, Discovery Processes