Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Children | 6 |
Knowledge Level | 6 |
Video Games | 6 |
Foreign Countries | 3 |
Elementary Secondary Education | 2 |
Parent Attitudes | 2 |
Teaching Methods | 2 |
Access to Information | 1 |
Accountability | 1 |
Adolescents | 1 |
Cancer | 1 |
More ▼ |
Source
E-Learning and Digital Media | 1 |
Educational & Child Psychology | 1 |
Information Technology in… | 1 |
International Journal of… | 1 |
Journal of Child and Family… | 1 |
Author
Beale, Ivan L. | 1 |
Beavis, Catherine | 1 |
Beckerman, Adela | 1 |
Bentley, Sophie | 1 |
Bibby, Jordan | 1 |
Bowden, Lauren | 1 |
Bradlyn, Andrew S. | 1 |
Dezuanni, Michael | 1 |
Fontana, Leonard | 1 |
Hartley, Calum | 1 |
Hartley, Jackie | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Evaluative | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 2 | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Primary Education | 1 |
Audience
Location
Australia | 2 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maree Howard; Shahid A. Akhund – International Journal of Child Care and Education Policy, 2024
Background: Many governments worldwide have established guidelines regarding children's physical activity and sedentary behaviors linked to positive health outcomes. While research has established low adherence to these guideline levels, it is unclear whether parents' knowledge, perceptions, and support around these behaviors might be barriers to…
Descriptors: Children, Parents, Knowledge Level, Parent Attitudes
Hobbs, Laura; Hartley, Calum; Bentley, Sophie; Bibby, Jordan; Bowden, Lauren; Hartley, Jackie; Stevens, Carly – Educational & Child Psychology, 2020
Aims: To gain practice-based insights, we evaluated outcomes from a science-themed Minecraft Club for children with Special Educational Needs over a four-year period. Science topics were introduced, followed by themed building in Minecraft in a multi-player setting. Particular focus was placed on the benefits of playing a shared-interest game in a…
Descriptors: Extracurricular Activities, Special Needs Students, Special Education, Game Based Learning
Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
Fontana, Leonard; Beckerman, Adela – Information Technology in Childhood Education Annual, 2004
This article describes a project that incorporated interactive technology to teach violence prevention knowledge and skills to second grade students. The educational video games presented lessons consisting of animated characters in a story, accompanied by a number of exercises. The research issue was whether students would develop an appreciation…
Descriptors: Prevention, Video Games, Grade 2, Children
Lieberman, Debra A. – 1998
This study examined whether video games could be effective health education and therapeutic interventions for children and adolescents with diabetes. KIDZ Health Software developed a game about diabetes self-management, and tested its effectiveness for children with diabetes. The Packy and Marlon Super Nintendo video game promotes fun,…
Descriptors: Adolescents, Children, Diabetes, Educational Games
Bradlyn, Andrew S.; Beale, Ivan L.; Kato, Pamela M. – Journal of Child and Family Studies, 2003
We present a systematic review of published research on psychoeducational interventions for children with cancer. The current lack of an organizational model for this literature makes it difficult to form a coherent picture of the scattered literature and draw nomothetic conclusions. A model is described that is based on functional concepts from…
Descriptors: Information Needs, Instructional Design, Intervention, Video Games