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Xuanyan Zhong; Zehui Zhan – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study is to develop an intelligent tutoring system (ITS) for programming learning based on information tutoring feedback (ITF) to provide real-time guidance and feedback to self-directed learners during programming problem-solving and to improve learners' computational thinking. Design/methodology/approach: By…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming, Independent Study
Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases
Rafael Krejci; Sean Wolfgand Matsui Siqueira – Interactive Technology and Smart Education, 2014
Purpose: To present YouFlow Microblog and how its functionalities for discourse structuring and message classification allows improving learning. The paper aims to discuss these issues. Design/methodology/approach: The authors developed a survey on microblogs and its functionalities for supporting education, and then the authors developed a new…
Descriptors: Lesson Plans, Electronic Publishing, Case Studies, Classification
Ivanova, Malinka – Interactive Technology and Smart Education, 2012
Purpose: The aim of this paper is to identify the main social competencies that future engineers need to become recognized professionals. In the paper the key competencies for contemporary engineers are examined and the focus is given on the importance of social competencies for professional development. A competency research model is developed…
Descriptors: Foreign Countries, Competence, Social Behavior, Engineering
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Karoulis, Athanasis; Sfetsos, Panagiotis; Stamelos, Ioannis; Angelis, Lefteris; Pombortsis, Andreas – Interactive Technology and Smart Education, 2004
This study is concerned with the formal assessment of a Distance Learning Environment (DLE) created to deliver a course on UML sequence diagrams to university-level students, divided into control and treatment groups. An ad-hoc DLE was constructed to deliver instruction to the treatment group, while the control group was taught in a traditional…
Descriptors: Conventional Instruction, Distance Education, Computer Science Education, Programming