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Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Kuru Gönen, Safiye Ipek; Zeybek, Gülin – Education and Information Technologies, 2022
Increased use of recent technological devices by language learners at all ages and various levels stimulates the integration of the latest technological devices into the language learning process. Considering the numerous advantages of augmented reality (AR) in creating a supportive learning environment, this study aimed at investigating the use…
Descriptors: Handheld Devices, Technology Uses in Education, English (Second Language), Second Language Learning
David Imamyartha; Utami Widiati; M. Zaini Miftah – MEXTESOL Journal, 2024
Despite the recent growth of mobile instant messenger (MIM), research into the correlation between English learners' learning gains, learning engagement, and how this engagement helps develop authentic relationships remains underexplored. This mixed-method study involved 222 college English learners to investigate their engagement in team-based…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
Seedhouse, Paul; Heslop, Phil; Kharruf, Ahmed – TESL-EJ, 2020
Cooking is a universal task of humanity and is intimately linked with culture and language. This article explains the advantages of using real-world cooking as a basis for task-based and technology-assisted language learning. It outlines how the latest digital technology can be used by learners over the Internet to learn aspects of languages and…
Descriptors: Cooking Instruction, Internet, Food, Curriculum Enrichment
Evaluating Student Engagement and Deep Learning in Interactive Online Psychology Learning Activities
Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
Fox, Evan – International Review of Research in Open and Distributed Learning, 2019
The advancement of mobile communication technology has contributed to an increasingly interconnected world; however, these devices are not being used as effectively as they could be to improve global challenges. One challenging issue is the lack of preparation college graduates receive to positively contribute to the needs of an interdependent…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Uz Bilgin, Cigdem; Tokel, S. Tugba – Journal of Educational Computing Research, 2019
The aim of this study was to investigate how the contextual vocabulary exploration processes of English as a Foreign Language learners can be facilitated in a mobile-supported situated learning environment. A Science and Technology Museum populated with interactive science experiments was chosen as the situated learning context. A mobile…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Telecommunications, Museums
Pastel, Robert; Seigel, Marika; Zhang, Wei; Mayer, Alex – ACM Transactions on Computing Education, 2015
Experience working in multidisciplinary teams is important both to prepare Computer Science (CS) students for industry and to improve their communication with teammates from disciplines other than their own. This article describes the evolution and results of collaborations among three courses: an undergraduate CS course about user interface…
Descriptors: Interdisciplinary Approach, Group Dynamics, Authentic Learning, Student Projects