Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 12 |
Since 2016 (last 10 years) | 53 |
Since 2006 (last 20 years) | 119 |
Descriptor
College Students | 139 |
Learning Strategies | 139 |
Foreign Countries | 74 |
Instructional Design | 68 |
Teaching Methods | 48 |
Student Attitudes | 38 |
Questionnaires | 37 |
Instructional Effectiveness | 32 |
Quasiexperimental Design | 31 |
Educational Technology | 30 |
Higher Education | 25 |
More ▼ |
Source
Author
Honal, Andrea | 2 |
Ifenthaler, Dirk | 2 |
Kuhnel, Matthias | 2 |
Mayer, Richard E. | 2 |
Seiler, Luisa | 2 |
Aalberg, Trond | 1 |
Abdullah, Helmi | 1 |
AbuSeileek, Ali Farhan | 1 |
Agostinho, Shirley | 1 |
Aiello, Jacqueline | 1 |
Aitken, Renee | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 5 |
Practitioners | 2 |
Researchers | 1 |
Location
Taiwan | 10 |
Germany | 6 |
China | 5 |
South Korea | 5 |
Australia | 4 |
Indonesia | 4 |
Netherlands | 4 |
United Kingdom | 4 |
Hong Kong | 3 |
Iran | 3 |
Malaysia | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 7 |
Strategy Inventory for… | 4 |
Study Process Questionnaire | 3 |
International English… | 2 |
Learning Style Inventory | 1 |
Test of English as a Foreign… | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Suritno Fayanto; I Nyoman Sudana Degeng; Syaad Patmanthara; Saida Ulfa – Science Education International, 2024
Design-Based Learning and computational thinking (CT) are two key components that support each other specifically in the learning process involving the development of experimental design. Both components emphasize the importance of integration between computational thinking and design-based learning to support a creative, innovative and data…
Descriptors: Computation, Thinking Skills, Teacher Effectiveness, Courses
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Lorås, Madeleine; Sindre, Guttorm; Trætteberg, Hallvard; Aalberg, Trond – ACM Transactions on Computing Education, 2022
As the field of computing education grows and matures, it has become essential to unite computing education and higher education research. Educational research has highlighted that how students study is crucial to their learning progress, and study behaviors have been found to play an important role in students' academic success. This article…
Descriptors: Study Habits, Computer Science Education, Higher Education, College Students
Franco, David Carlos; Bidarra, José – Open Praxis, 2022
The potential of electronic books (ebooks) has been discussed widely, due mainly to their role in helping the user transform passive reading into interactive and dynamic learning, while promoting better retention and appropriation of materials. Taking this premise, the present study follows an exploratory and qualitative approach, discussing how…
Descriptors: Instructional Design, Online Courses, Electronic Books, Learning Strategies
Sachiko Nakamura; Pornapit Darasawang; Hayo Reinders – Language Teaching Research, 2024
This article recounts my experience in enhancing my students' boredom regulation by designing, implementing, and evaluating a strategy instruction project. The project was undertaken with 25 Thai university students enrolled in my English oral communication course for 15 weeks. The project began with exploring how and why my students experienced…
Descriptors: Foreign Countries, College Students, Second Language Instruction, English (Second Language)
Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
Yu, Zhonggen; Sukjairungwattana, Paisan; Xu, Wei – International Journal of Adult Education and Technology, 2022
Serious games have been deemed as an effective tool to engage students with various needs and expectations. Although serious games have emerged as an important assistant in education, sparse studies have systematically reviewed the related studies in the fields of bibliographic knowledge structure and their effects. Through CiteSpace, VOSviewer,…
Descriptors: Educational Games, Outcomes of Education, Learner Engagement, Learning Motivation
Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
Tinmaz, Hasan; Ozturk, Yunus Emre – Higher Education, Skills and Work-based Learning, 2022
Purpose: This study concentrates on South Korean university students' attitude towards cooperative learning by utilizing the "Student Attitudes toward Group Environments" survey (n = 427-181 female and 246 male) originally developed by Kouros and Abrami (2006). Design/methodology/approach: The purpose of this study is to unfold what…
Descriptors: Foreign Countries, Student Attitudes, Cooperative Learning, Collectivism
Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Chloe Wasendorf – ProQuest LLC, 2022
Soft rot diseases cause crop losses all over the world. These losses can have large economic impacts and threaten international food security. Soft rot bacterial pathogens produce pectolytic enzymes that attack the pectin around plant cells resulting in smelly, wet, and mushy tissue maceration. Once symptoms are visible, the crop cannot be used or…
Descriptors: Scientific Concepts, Genetics, Plants (Botany), Microbiology
Niever, Manuel; Richter, Thilo; Duehr, Katharina; Wilmsen, Miriam; Lanz, Laura; Walter, Benjamin; Albers, Albert; Hahn, Carsten – Athens Journal of Education, 2020
The working environment of future university graduates is characterized by highly dynamic and complex product development processes. In addition to disciplinary competence, it is essential to build up methodical and social competence as well as to foster the elaboration and creativity potential of students. In order to meet industrial requirements…
Descriptors: Foreign Countries, Case Method (Teaching Technique), Active Learning, Engineering Education
Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
Hill, Glen Andrew – Journal of Problem Based Learning in Higher Education, 2017
This paper describes a pedagogical experiment in which a suite of novel blended learning strategies was used to replace the traditional role of design tutors in a first year architectural design studio. The pedagogical objectives, blended learning strategies and outcomes of the course are detailed. While the quality of the student design work…
Descriptors: Blended Learning, Learning Strategies, Architecture, Design Crafts