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Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2024
Service learning, a high-impact pedagogy, involves integrating academic outcomes with service to the community. The success of service learning experiences depends on the development of mutually reciprocal relationships between students, instructors, and community partners, ensuring equitable benefits for all stakeholders. To explore how…
Descriptors: Service Learning, Computer Science Education, Information Science Education, Partnerships in Education
Alexander, B.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
"Digital Literacy: An NMC Horizon Project Strategic Brief" was commissioned by Adobe Systems to explore an increasingly pressing challenge for United States higher education institutions: advancing digital literacy among students and faculty. Unfortunately, lack of agreement on what comprises digital literacy is impeding many colleges…
Descriptors: Information Literacy, Technological Literacy, Definitions, Instructional Leadership
Pitt, Richard; Narayanasamy, Aru; Plant, Nigel – Journal of Further and Higher Education, 2016
Accountability is a fundamental concept that underpins our approach and expectations of professional practice, though academics have struggled to define what accountability is. In spite of the lack of consensus on a definition for accountability, we have endeavoured to develop our students' understanding of the legal, ethical and professional…
Descriptors: Nursing Education, Teaching Methods, Questionnaires, Focus Groups
Browning, Bill – Aspen Institute, 2015
"Working Together and Making A Difference: Virginia Western Community College and Goodwill Industries of the Valleys Partnership Case Study Report" is a report aimed at informing community college and workforce leaders of best practices for launching and expanding partnerships to serve students more effectively. Co-published by AspenWSI…
Descriptors: Partnerships in Education, Community Colleges, Labor Force Development, Nonprofit Organizations
DeNisco, Alison – District Administration, 2012
Students taking the "How to Make (Almost) Anything" class at Mahtomedi High School in Mahtomedi, Minn. can literally make almost anything--from chess pieces to cups to chairs, and DVD cases to clocks to lampshades--right in their classroom. And besides getting a daily dose of amazement, these students are making history in the first…
Descriptors: Enrollment, Engineering Education, Engineering, Public Schools
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Friedman, Rob; Saponara, Adam – Journal of Interactive Learning Research, 2008
In an attempt to hone the role of learners as designers, this study investigates the effectiveness of an instructional software application resulting from a design process founded on the tenets of participatory design, informant design, and contextual inquiry, as well as a set of established design heuristics. Collaboration occurred among learning…
Descriptors: Fantasy, Educational Technology, Pretests Posttests, College Students
Experiences Gained Using a Set of SCORM Compliant Reusable Learning Objects for Teaching Programming
Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
Anytime, Anywhere Learning Supported by Smart Phones: Experiences and Results from the MUSIS Project
Milrad, Marcelo; Spikol, Daniel – Educational Technology & Society, 2007
In this paper we report the results of our on-going activities regarding the use of smart phones and mobile services in university classrooms. The purpose of these trials was to explore and identify which content and services could be delivered to the smart phones in order to support learning and communication in the context of university studies.…
Descriptors: Use Studies, Demonstration Programs, Program Effectiveness, Partnerships in Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites